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acai

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acai
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  • Thank you so much for your prompt response - it resolved the issues! And thank you again for the update! Every feature of Adventure Creator is so beautifully designed. I'll take some time to explore the new features and learn more. Thanks again!
  • I deleted the AnimEngine_Sprites2DToolkit file, and now I'm getting the following error messages: (Quote) https://imgur.com/a/20bkV1E Could you help me resolve this issue? I'm working on a 2D game using Spine2D. Thank you so much!
  • Thank you so much for your help! This is exactly what I needed. I didn’t know about this component, and I can already think of many other situations where I can apply it!
  • Thank you for the quick response! Sorry my question was unclear. Here’s what’s happening now: https://drive.google.com/file/d/1l3Jo2v6nU1edq2P1tSW2L3S0LKXapSao/view?usp=share_link The Player Character is currently walking down from the chair to th…
  • Thanks for getting back to me so quickly. (Quote) Yes, setting the Wrap Mode to 'None' does fix the issue. (Quote) I've checked the camera components for NavCam1 and other GameCamera2Ds, and they are all disabled. (Quote) Yep, the Track has 'Set …
  • Thank you so much! I'm always amazed by how many features AC has. This will save me a lot of hassle. Thanks again!
  • Thank you so much! I'll look into it.
  • Thank you so much for your help! Everything is working perfectly now. The issue was that I had attached the script to the Canvas UI Prefab as a component. I tried the new script with Adventure Creator, and it worked because I attached the script to …
  • Hi Chris, Thanks again for your help. And sorry for not sharing some basic information earlier. Adventure Creator: v1.81.6
 Unity: 2022.3.31f
 Menu Source: Unity UI Prefab (Quote) No, it stays as "Do Nothing." (https://drive.google.com/f…
  • Hi, thank you for your quick response! I tried the script, but I got the error: "CS1501: No overload for method 'GetMenuWithElement' takes 2 arguments" in the console. So, I tried this but using UnityEngine;using AC;public class AutoHide…
  • Thank you so much for the clarification! Now I understand. I think I’ll create a separate idle animation for the head—just a single frame for the lip in my case, since my talk animation only involves switching between different lip attachments. Afte…
  • Thank you so much for your response! Just to clarify, my talk animation is set up in Spine as multiple lip attachments toggling visibility. I initially thought I needed to add a one-frame lip animation to my Idle animation, so I added a default lip…
  • Hi Chris, thanks for getting back to me so quickly. (Quote) No, the head doesn’t have a separate 'idle' animation. In fact, even the idle animation doesn’t include any 'lip' keys at all. And thank you so much for the custom script! I attached it t…
  • I created a fresh Unity project and set up a simple Spine animation to test the Talk animation. However, I found that the issue is still present. I've set the Head on Separate Layer option and assigned track 2 for the Talk animation. https://imgur.…
  • Thanks for sharing the references! Unfortunately, the scripts I provided aren't working. Sorry for the false update—I've just noticed that the same issue persists. It's so frustrating because everything was working fine just a couple of days ago...I…
  • Hi Chris, Thank you so much for your prompt update once again. I truly appreciate your support. Unfortunately, I’m still encountering the same issue: the character only shows the first frame of the 'talk' animation and appears frozen, and then, on…
  • Thank you so much for your continued support! I just wanted to share an update. I tested everything in a fresh project with Adventure Creator and Spine, using the updated integration scripts from the Wiki page. I also checked the Head on separate la…
  • Hi, thank you so much for your reply. You're right. I realized the issue was because the "Don't animate speaker?" option was unchecked in the Dialogue: Play Speech action. However, when I uncheck "Don't animate speaker?", the ch…
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