Thank you so much for your response! I tried your suggestions, but unfortunately, I didn’t notice much of a difference. The screen still glitches, even when I replace my Player prefab with an animation engine set to Sprites Unity or Sprites Unity Co…
My character is visible and created using Spine 2D. (The screen recording only captures part of the full game screen.) Here’s my Player prefab when I hit the Play button: https://imgur.com/a/R4SUh28
The jittering/glitching is less noticeable when t…
Thanks for looking into this! I left the scene open for 8 minutes without having the ActionList Editor or Inspector open, and there was no lag. It’s a bit of a puzzling result, but since it’s working now, I think we’re good. Thanks so much for your …
Thank you again for your reply!
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Yes, I do have a Custom Action to control my Spine character's eye blink.
I opened the scene and worked on the ActionList, and it took about 8 minutes before it started getting laggy. I then deleted everythi…
Thank you so much for your help!
I’m not very familiar with the Profiler, so I apologize if this screenshot doesn’t include the relevant information: https://imgur.com/a/hYNdhYZ
Just to give you an update, I noticed that there are 2D GameObjects us…
Thank you so much for your prompt response again! It's such a relief to know that the Custom option will still be available and Spine2D integration is supported. I really appreciate it! Starting with the given option, like the 2D Sprites Unity chara…
Thank you so much for your prompt response - it resolved the issues! And thank you again for the update! Every feature of Adventure Creator is so beautifully designed. I'll take some time to explore the new features and learn more. Thanks again!
I deleted the AnimEngine_Sprites2DToolkit file, and now I'm getting the following error messages:
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https://imgur.com/a/20bkV1E
Could you help me resolve this issue? I'm working on a 2D game using Spine2D. Thank you so much!
Thank you so much for your help! This is exactly what I needed. I didn’t know about this component, and I can already think of many other situations where I can apply it!
Thank you for the quick response!
Sorry my question was unclear. Here’s what’s happening now: https://drive.google.com/file/d/1l3Jo2v6nU1edq2P1tSW2L3S0LKXapSao/view?usp=share_link
The Player Character is currently walking down from the chair to th…
Thanks for getting back to me so quickly.
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Yes, setting the Wrap Mode to 'None' does fix the issue.
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I've checked the camera components for NavCam1 and other GameCamera2Ds, and they are all disabled.
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Yep, the Track has 'Set …
Thank you so much for your help! Everything is working perfectly now. The issue was that I had attached the script to the Canvas UI Prefab as a component. I tried the new script with Adventure Creator, and it worked because I attached the script to …
Hi Chris, Thanks again for your help. And sorry for not sharing some basic information earlier.
Adventure Creator: v1.81.6
Unity: 2022.3.31f
Menu Source: Unity UI Prefab
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No, it stays as "Do Nothing." (https://drive.google.com/f…
Hi, thank you for your quick response!
I tried the script, but I got the error: "CS1501: No overload for method 'GetMenuWithElement' takes 2 arguments" in the console. So, I tried this but
using UnityEngine;using AC;public class AutoHide…
Thank you so much for the clarification! Now I understand. I think I’ll create a separate idle animation for the head—just a single frame for the lip in my case, since my talk animation only involves switching between different lip attachments. Afte…