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acai

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acai
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  • Thank you so much for your response! Just to clarify, my talk animation is set up in Spine as multiple lip attachments toggling visibility. I initially thought I needed to add a one-frame lip animation to my Idle animation, so I added a default lip…
  • Hi Chris, thanks for getting back to me so quickly. (Quote) No, the head doesn’t have a separate 'idle' animation. In fact, even the idle animation doesn’t include any 'lip' keys at all. And thank you so much for the custom script! I attached it t…
  • I created a fresh Unity project and set up a simple Spine animation to test the Talk animation. However, I found that the issue is still present. I've set the Head on Separate Layer option and assigned track 2 for the Talk animation. https://imgur.…
  • Thanks for sharing the references! Unfortunately, the scripts I provided aren't working. Sorry for the false update—I've just noticed that the same issue persists. It's so frustrating because everything was working fine just a couple of days ago...I…
  • Hi Chris, Thank you so much for your prompt update once again. I truly appreciate your support. Unfortunately, I’m still encountering the same issue: the character only shows the first frame of the 'talk' animation and appears frozen, and then, on…
  • Thank you so much for your continued support! I just wanted to share an update. I tested everything in a fresh project with Adventure Creator and Spine, using the updated integration scripts from the Wiki page. I also checked the Head on separate la…
  • Hi, thank you so much for your reply. You're right. I realized the issue was because the "Don't animate speaker?" option was unchecked in the Dialogue: Play Speech action. However, when I uncheck "Don't animate speaker?", the ch…
  • Thank you for your guidance. It saved me a lot of time in figuring out the issue. I'm using Unity 2022.3.3f1 with Adventure Creator v1.81.5. I followed your suggestion to compare the working animation with the one causing issues, and I believe the …
  • Thank you for your quick response! Following your advice, I found a solution to the problem. For anyone new to using Spine with Adventure Creator, adding a Sorting Group at the same level as the Spine Animation component does the trick. You can then…
  • Thank you so much! I just installed the package, and it works perfectly!
  • I can't thank you enough! Your solution is incredibly useful in many different parts of my game. It's going to save me a significant amount of development time. Thank you so much again.
  • May I ask one more question? My initial concern was about handling the other Global Pop-up Variables, and I apologize for not being clearer earlier. I realized that my previous screenshot missed one of the Global Variable Actions. Here’s the update…
  • Thank you so much for your help! This script makes the process much easier to manage.
  • Hi Chris, you're right, it works. I tested it on both a fresh project and my existing one, and it worked perfectly in both. I'm not sure what the issue was yesterday. Sorry for the hassle. (I think I need some fresh air...) Thank you again for your…
  • Hi, I'd like to report an issue with the new AnimEngine_Spine and DirectionMapper scripts. They don't allow the Object: Animate with Animation Engine: Custom to play custom animations. https://imgur.com/a/CiTNjqE I reverted to the previous versions…
  • Thank you so much for your help! It works perfectly! I really appreciate your time and support.
  • Thank you so much for your reply! I have one more question regarding mixing multiple animations with an idle animation. Sometimes, I need to mix facial expressions and hair animations with the blink and idle animations. However, when I use a Track I…
  • Thank you for clarifying! I misunderstood how Track Index works and thought I needed a custom action for it. It's amazing to see that I can control Spine animations using AC's actions without any additional scripts. Thanks again!
  • Got it. Thank you so much for your help!
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