Thank you for your guidance. It saved me a lot of time in figuring out the issue.
I'm using Unity 2022.3.3f1 with Adventure Creator v1.81.5. I followed your suggestion to compare the working animation with the one causing issues, and I believe the …
Thank you for your quick response! Following your advice, I found a solution to the problem. For anyone new to using Spine with Adventure Creator, adding a Sorting Group at the same level as the Spine Animation component does the trick. You can then…
I can't thank you enough! Your solution is incredibly useful in many different parts of my game. It's going to save me a significant amount of development time. Thank you so much again.
May I ask one more question? My initial concern was about handling the other Global Pop-up Variables, and I apologize for not being clearer earlier. I realized that my previous screenshot missed one of the Global Variable Actions.
Here’s the update…
Hi Chris, you're right, it works. I tested it on both a fresh project and my existing one, and it worked perfectly in both. I'm not sure what the issue was yesterday. Sorry for the hassle. (I think I need some fresh air...)
Thank you again for your…
Hi, I'd like to report an issue with the new AnimEngine_Spine and DirectionMapper scripts. They don't allow the Object: Animate with Animation Engine: Custom to play custom animations. https://imgur.com/a/CiTNjqE
I reverted to the previous versions…
Thank you so much for your reply!
I have one more question regarding mixing multiple animations with an idle animation. Sometimes, I need to mix facial expressions and hair animations with the blink and idle animations. However, when I use a Track I…
Thank you for clarifying! I misunderstood how Track Index works and thought I needed a custom action for it. It's amazing to see that I can control Spine animations using AC's actions without any additional scripts. Thanks again!
Thank you so much for your response! You were right - my Player's position was being changed using Object: Transform. Once I removed that, the footstep sounds returned to default. My apologies for not testing it under clean conditions.
Also, thank …
Thank you for updating the tutorial!
I have a quick question:
I followed the steps to change the footstep sounds, but I ran into an issue when switching scenes. The changed footstep audio keeps playing instead of reverting to the default clip (the…
Thank you for the amazing product!
Understood, I’ll unassign the clip from the Player component. I just have one very minor concern: I wish I could set a default footstep sound so that I only need to create the Trigger 2D and Sound Action when it n…
Thanks for your quick response! I can't seem to find the "Return to Idle after" option in the Character: Animate Action. I'm sorry if this is a basic question, but where can I find this option to turn it off? Thank you!https://imgur.com/a/…
Thank you so much for your response. I think I didn't clarify my situation properly.
To provide more context (https://imgur.com/a/d5ebTl9), the default player (using old sprite animations) and another player (Player3, made with Spine) both spawn at…
Thank you so much for your response. You gave me the key insight;
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It turns out the flickering was due to a simple script attached to the player character that mixed the walk and blink animations. As a novice coder, I sometimes end up lookin…
Thank you so much for your quick reply. And thank you for mentioning 'Sprite Child.' The first link you mentioned works great. It was my mistake. While trying various things, the sprite was missing in the Sprite Child. I apologize.