Hi Chris, Thanks again for your help. And sorry for not sharing some basic information earlier.
Adventure Creator: v1.81.6
Unity: 2022.3.31f
Menu Source: Unity UI Prefab
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No, it stays as "Do Nothing." (https://drive.google.com/f…
Hi, thank you for your quick response!
I tried the script, but I got the error: "CS1501: No overload for method 'GetMenuWithElement' takes 2 arguments" in the console. So, I tried this but
using UnityEngine;using AC;public class AutoHide…
Thank you so much for the clarification! Now I understand. I think I’ll create a separate idle animation for the head—just a single frame for the lip in my case, since my talk animation only involves switching between different lip attachments. Afte…
Thank you so much for your response!
Just to clarify, my talk animation is set up in Spine as multiple lip attachments toggling visibility. I initially thought I needed to add a one-frame lip animation to my Idle animation, so I added a default lip…
Hi Chris, thanks for getting back to me so quickly.
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No, the head doesn’t have a separate 'idle' animation. In fact, even the idle animation doesn’t include any 'lip' keys at all.
And thank you so much for the custom script! I attached it t…
I created a fresh Unity project and set up a simple Spine animation to test the Talk animation. However, I found that the issue is still present.
I've set the Head on Separate Layer option and assigned track 2 for the Talk animation. https://imgur.…
Thanks for sharing the references! Unfortunately, the scripts I provided aren't working. Sorry for the false update—I've just noticed that the same issue persists. It's so frustrating because everything was working fine just a couple of days ago...I…
Hi Chris,
Thank you so much for your prompt update once again. I truly appreciate your support.
Unfortunately, I’m still encountering the same issue: the character only shows the first frame of the 'talk' animation and appears frozen, and then, on…
Thank you so much for your continued support! I just wanted to share an update. I tested everything in a fresh project with Adventure Creator and Spine, using the updated integration scripts from the Wiki page. I also checked the Head on separate la…
Hi, thank you so much for your reply. You're right. I realized the issue was because the "Don't animate speaker?" option was unchecked in the Dialogue: Play Speech action.
However, when I uncheck "Don't animate speaker?", the ch…
Thank you for your guidance. It saved me a lot of time in figuring out the issue.
I'm using Unity 2022.3.3f1 with Adventure Creator v1.81.5. I followed your suggestion to compare the working animation with the one causing issues, and I believe the …
Thank you for your quick response! Following your advice, I found a solution to the problem. For anyone new to using Spine with Adventure Creator, adding a Sorting Group at the same level as the Spine Animation component does the trick. You can then…
I can't thank you enough! Your solution is incredibly useful in many different parts of my game. It's going to save me a significant amount of development time. Thank you so much again.
May I ask one more question? My initial concern was about handling the other Global Pop-up Variables, and I apologize for not being clearer earlier. I realized that my previous screenshot missed one of the Global Variable Actions.
Here’s the update…
Hi Chris, you're right, it works. I tested it on both a fresh project and my existing one, and it worked perfectly in both. I'm not sure what the issue was yesterday. Sorry for the hassle. (I think I need some fresh air...)
Thank you again for your…
Hi, I'd like to report an issue with the new AnimEngine_Spine and DirectionMapper scripts. They don't allow the Object: Animate with Animation Engine: Custom to play custom animations. https://imgur.com/a/CiTNjqE
I reverted to the previous versions…