Thank you for your prompt response and assistance! I have attached three images for clarity: https://imgur.com/a/KfqnDBE
AssetActionList.png: Here, I've highlighted the relevant actions as 1 and 2, which use string properties. For action 1, my inte…
Thank you so much for your response, Chris! Yes, each of the clickable locations on the items are in different places.
I plan to delve into your suggestion of managing visibility with AC.PlayerMenus.GetElementWithName ('MyMenu', 'MyElement').IsVisi…
Thanks so much, Chris! And an early happy 10th birthday! I've also decided to stick with Adventure Creator. Hope things aren't too stressful on your end.
Thank you so much for your help! The option to list the objectives in different orders would indeed be a great addition to the system. Thank you again for updating Adventure Creator.
Hi Chris, thanks for your reply. Let's say I've created multiple presets: value0, value1, value2, and value3. If I select 'value1' in the 'Created Presets' field under 'Preset Configurations', will all the global variables assigned to 'value1' only …
Hi, I tried going through the manual about Variable Presets, but I'm still a bit lost. Please bear with me as I'm still learning.
Could you help me understand how to set up and play Variable: Assign preset ActionList during runtime?
From what I ga…
Thank you for taking the time to reply. I will definitely try your solution out! I appreciate your help again. (And thank you for replying even during the weekend... Hope you have a great rest of your weekend!)
Thank you so much for your guidance, Chris!
I realize I didn't provide some key clarifications, and I apologize for the oversight. When I mentioned "Examine," I was referring exclusively to inventory items. As of now, players can right-cl…
@Rairun Thank you so much for the script! However, I'm still facing some challenges getting it to function correctly. I found this post (https://adventurecreator.org/forum/discussion/9421/end-conversation-action). But I couldn't replicate the situat…
Hi, thank you for pointing out the need for clarification.
I double-checked, and the "Always fit within screen" option is already enabled. The "Subtitles during gameplay can also be skipped" function isn't working either.
The C…