Forum rules - please read before posting.

acai

About

Username
acai
Joined
Visits
703
Last Active
Roles
Member

Comments

  • Understood. Thanks for the clear explanation!
  • I realized that the 'TextMeshProIsPresent' symbol was defined, but I had been using a regular Text component for the Inventory Menu. After switching to TextMeshPro, the numbers now display correctly in the inspector! Apologies for my inexperience. …
  • Thank you so much for your help again. Just to double-check, should I create two Conversation UI Menus, one with the Fixed Option ID / Fixed Slot Index?
  • Thank you so much for your prompt response. It seems odd that the quantity still doesn't display, even though I have set 'Display item amounts' to 'Only If Multiple'. I've confirmed that my inventory item is configured with 'Can carry multiple?' che…
  • Thank you for the clarification! I understand now. I had planned to disconnect and reconnect the tracks based on the player's decision, but it seems I'll need to find a different approach. Thanks again. Have a wonderful weekend :smile:
  • Sorry for asking another question. It worked well when the tracks were perpendicular to each other, but it doesn't seem to work when the tracks are aligned. For instance (https://imgur.com/a/PWPpCjQ), if there are two vertical tracks and I place the…
  • Thank you so much for your help! I had misunderstood the purpose of the "Center position." After adjusting the values as you suggested, the tracks are now functioning correctly, and the red dot can move back and forth between them without…
  • Thank you so much for your guidance. I didn't know about [paramval:X]. I'll look up more and try it out. Thanks again!
  • Thank you for your prompt response and assistance! I have attached three images for clarity: https://imgur.com/a/KfqnDBE AssetActionList.png: Here, I've highlighted the relevant actions as 1 and 2, which use string properties. For action 1, my inte…
  • Thank you so much for the update! There are so many amazing new features, and I'm especially excited about the New Sub Objective feature.
  • Thank you so much for your response, Chris! Yes, each of the clickable locations on the items are in different places. I plan to delve into your suggestion of managing visibility with AC.PlayerMenus.GetElementWithName ('MyMenu', 'MyElement').IsVisi…
  • I can't thank you enough, Chris! It works perfectly! I really appreciate your time.
  • Thanks so much, Chris! And an early happy 10th birthday! I've also decided to stick with Adventure Creator. Hope things aren't too stressful on your end.
  • Thanks for clarifying that for me, Chris. This feature is absolutely brilliant! It's incredibly helpful. Thank you!
  • Thank you so much for your help! The option to list the objectives in different orders would indeed be a great addition to the system. Thank you again for updating Adventure Creator.
  • Thank you so much for your help!
  • Hi Chris, thanks for your reply. Let's say I've created multiple presets: value0, value1, value2, and value3. If I select 'value1' in the 'Created Presets' field under 'Preset Configurations', will all the global variables assigned to 'value1' only …
  • Hi, I tried going through the manual about Variable Presets, but I'm still a bit lost. Please bear with me as I'm still learning. Could you help me understand how to set up and play Variable: Assign preset ActionList during runtime? From what I ga…
  • Thank you for taking the time to reply. I will definitely try your solution out! I appreciate your help again. (And thank you for replying even during the weekend... Hope you have a great rest of your weekend!)
  • Great! Yes, this menu remains in the same position on the screen. Thank you so much for your quick response!
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.