Ok, yes quite possible, os that will produce the same result as lock then, I can just switch the content of that function and all exising calls will work.
How would I then reproduce the now gone 'unlock', so as to return to the existing input? As d…
I can't spot pitchLock or RotationLock in the scripting guide, I must be looking in the wrong place - or has GameCameraThirdPerson no longer got pitchLock and spinLock ?
Fantastic, thank you - I never thought to check my Collider had been changed from the Default layer - now its back on that, all is working as expected.
I've added extra actions before my movie plays - using the AC Engine.PlayMovie > 'filename', but ticking Prepare Only - followed by a Engine Wait 0.1 - and it seems to get around the issue above.
Unfortunately none of the above works for me, on my current project or in an empty new created project.
I've done this before, and never had an issue so I must be missing something, or some setting that should have automatic happened - I just cant …
Bedroomdev.. it was really easy before... and worked for me 2 projects.
Using ActionUnlockAchievement.cs script from the AC Wiki, placed into a custom Actions folder for AC - all I had to do was define Achievement names on Steam, then in Unity, vi…
Sadly still unable to get this working.
I started a new project to test... this time in Unity 22.3.5 - added just AC, added Steamworks via GitHub, created the suggested Plugins Assembly Definition Reference files, also tried various Namespace in th…
I have Steamworks downloaded/installed using the GitHub import via the package manager, and the SteamManager.cs script in my 'Scripts/Steamworks.net' folder - as i've done before in other projects. I added SteamManager.cs to the first Object in my f…
I've done the above, thanks for the suggestion on the AC asmdef..... and now i've got the error...
"The name 'SteamManager' does not exist in the current context" ?
Is there an update I've missed - the wiki Steam Achievement code by Alverik no longer works for me with the current Steamworks from Github - AKA Release 20.2.0. and in Unity 2022.3.47
Alverik's Steam Achievement plug in generates an error 'The typ…
If I shift the Stand Layer Mask onto a new created layer - with nothing else on it - the Crouch Down and Up works as expected. So, somehow when on Default the player must be thinking it us under an object and so won’t let it Stand Up again. There is…
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Removing the Animator controller made no difference. The bounce or visual stepping still occured then.
However the Fantastic new code SlopeForce looks like it has fixed the issue! Thank you. I found it worked when attached to the Camera of …
Using the AC First Person template works to restore crouching. yay...
It generates a player that has not got a Tag of Player...
I've now introduced an AI enemy scipt to the project, it looks for the Player tag... so I set the new AC First Person p…
Sadly Crouch has stopped working again. No idea why. I update to the AC V1.805, found I couldn't stand back up after a Crouch. I have re applied a fresh download of the AC First Person.
I have the option turned on to stop Run if player is crouched…
I couldnt find the cause of the error, as it was happening in all scenes, including the demo's or new test scenes, I assumed there was something wrong in the project. Unity woudn't let me make a build.
My 'fix' was to start an entire new project, a…
I've unticked in AC Settings - 'Spawn PersisteneEngine prefab' and 'Auto-Call Resources.UnloadUnusedAssets' - and that seems to have stopped the issue for now.