Yes, this is a 3D game. My main camera is looking from a first person perspective. (though this happens in 3rd person also) The degrees are those of the Unity grid, as taken from the Unity Inspector from either Main Camera, the Camera on the charac…
I’m using Adventure Creator for the Menu's Source.
I would like the on-screen cursor to be able to control the Slider, as it does when I set the project to Keyboard and Mouse. Sadly when the project is set to Keyboard and Controller the on-screen c…
Update - I have my project set to Keyboard or Controller and Sliders are not changeable – However if I temporarily change my project to Keyboard and Mouse – Volume sliders are clickable by mouse. With Keyboard or Controller set in my game I still ha…
Installed as instructed, but wasn't working until rebooting machine and not just reloading Unity. One of those weird PC moments. Thanks, now works excellent! :smiley:
Ah excellent, I shall look forward to the next update and incorporate the Document -> Check and use the Menu: Change state for On View Documents once is available – Thank you.
I've got the Document Window closing using a Button added to the Document Window set to ‘Turn Off Menu’, but I was wondering how to do this through Action List.
Also, I can’t clos…
Wonderful :) What I am planning is to check if player has certain documents before other scripted events occur, and before other documents / items are discoverable in game etc.
Out of interest, how do…
I was doing something wrong. In First Person, the cursor is locked to centre and hidden by the AC settings options. When going to another camera I am using...
Engine: Manage systems setting –>
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I think I am dealing with multiple elements at once, so I’ll try and break this down.
1: Adding player constrains keeps my Character from being able to move about during menus. Solved thank you.
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Part Solved... After a little experimentation - Interactive Boundary’s are working, but only because as I have restored the player collider object to being a non child object of the main player and on a default layer. This me…
Are there any further instructions on using Interactive Boundaries whilst using the Player Vicinity Hotspot system, as I am still unable to get a result :( . Once Interactive Boundaries are created, the attached hotspot is always non-active. I have …
Hotspots are interactive using keyboard, mouse click and controller, via the method of activating the closet hotspot to the character, which is inside the Hotspot Detection sphere at the time. The icon is already displayed at that t…
Here is an illustrative image
https://imgur.com/kSW0tuA
The characters Hotspot Detection sphere detects the hotspot as interactive through visual walls or other objects etc, despite block objects Collision Cubes w…
Excellent, I shall look forward to that.
I was thinking of trying to use Rewired, having read a post in the past about getting AC and Rewired to talk to each other, but that still would require some custom scripting :(
Unity 5.6 and 5.3 using the latest AC - tested open and compiled builds on 3 differnt machines in windows 7 and 10. Staretd a new project to try and replicate same results.