I solved adding two lines into OnCompleteSaveOperation inside SaveSystem.cs and moving UpdateSaveFileLabels before Options.UpdateSaveLabels
public void OnCompleteSaveOperation (SaveFile saveFile, bool wasSuccesful, SaveOperation saveOperation, Syst…
Ok solved the problem.
That was because ActionList.cs inside DownloadParameters function doesn't create different instances for actions inside actionlist asset that can run multiple instances.
so I changed
actions.Add(action);
into
actions.Add(…
Hi Chris,
yes the asset has can run multiple instances checked. In fact they run independently with they parameters, but when they comes together to this timer they sync up, regardless how much delay there are between their start.
I debugged o…
Hi Chris!
Yes it's exactly what I mean, which script managed this buffer? Because we use a custom loading system probably I have to integrate and call this buffer before change scene
Hi Chris, thanks for your answer!
Yes I was talking about AC Preload Only option.
However I did a custom script for preloading using addressable and it's working fine except if we add a scene in additive mode instead of single mode.
In single mod…