Like the title, I want to avoid the SaveSystem to load and instantiate all Players addressables when I start the game. This slows downs the boot and loads players that are not needed in that moment.
I find the function KickStarter.saveSystem.SpawnAllPlayers () called by PlayerSpawner at line 59 into the Ienumerator PreparePlayer.
How can I avoid this?
Thanks
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Comments
SpawnAllPlayers will only spawn in Players that are configured to be in the current scene.
When you have multiple Players defined in the Settings Manager, you can click their respective cog icons to edit their Start Data, including which scene they begin in, which is scene "0" by default.
I get this options when I press the cog one the players