Maybe a custom action is what is needed here...
You could take the "play sound" action, and make something like a "play intro+music" action or "play sounds playlist" action using audiosource.PlayScheduled with the audi…
Err... are you sure about this: "The challenge is not the problem with the content" ? :P
If you are a photographer, you already are familiar with 2D, photoshop editing, etc... but creating 3D assets is way way harder (modeling, UV mappin…
hehe No problem...
To execute an actionlist from a script you could just call its interact() method... but I don't know how to pass params as I've never used it.
You can make a custom action... but I think you could handle it with an "actionlist asset" (it's an actionlist saved as an asset):
Take a look at these tutorials:
http://www.adventurecreator.org/tutorials/referencing-scene-objects-action…
Hi @klarax
Are you sure you have loaded the demo managers for each kind of demo? On Adventure Creator top menu there is a "load 2D demo manager" menu option and "3D demo managers" (or something like that). Then, you can open the…
Increase the "destination accuracy" % at the scene manager. This value tells the engine a margin where the character is close enough to the end point to stop.
+1 Eastman, but I think that centered at the window position is way better that in the original position (+offset)... Think about copying a few actions, pan to the destination place and then paste.
Yep, Object Transform should work also... I used it for moving from right to left some background clouds and loop :P
Although I wish it were a bit more configurable: transforming position, rotation and/or scale, from origin to target, or by X incr…
Hey there!
Pathfinding is not exact, so when walking to the hotspot's maker the character will not stop exactly at it. If I remember correctly :P I would have to check the code to see if the last point of your path is taken err "more seriously…
I replayed it and I didn't find any bug :)
Oh... and I think that the font I used up there is this:
http://fontstruct.com/fontstructions/show/scumm_font_1
There are more fonts there, you have to register to download.
Haha great! Sorry, but during the weekend I've been quite busy.
Good thing you solved the pixel-perfect stuff... that way the game art style really shines :)
The music was not anoying, it was just that I felt the emptiness from hearing no music a…
Thanks @ChrisIceBox, although I'm not sure if I understand that conversion, sorry :P
Let's say, I have a texture with 100 inventory icons (my atlas). Then I create 100 native Unity sprites from that texture.
Now, on AC's inventory manager... I wan…
Hey! I remember seeing some background and character making of on Twitter of this... but I'm sorry I didn't have time to play the game when the Jam
It's a great game, love the environment... the music is a bit so so (as there is none at all and the…
Hey thanks @Xidore, but in this case I wasn't referring to character animation but to the Texture2D inputs that are in the Managers... Like inventory objects icons, mouse icons, portraits (even animated) and any graphic showed on the menús... every …
@Greg If max texture is set to 1024, then your bg is resized and will have some bilinear stuff applied.
And hey... your game looks great!
@xidore xDDDDDD
This is what I can say one about this... Unity has a multiplataform editor, easier deployment on several targets, Linux included.
Graphically UE is more capable... but I don't have the resources or time to go for that level of detail, so my 2D back…