Hi i want to bring face animation from Blender to Unity. I created the face animation with blend shapes and when i try to import it in Unity i don't get the animation of the blend shapes but just the rigged animation.
Can can anyone please tell me the pipeline to get a face animation into Unity. If the brain animation demo is explained also would be fine.
Thanks
Comments
What you can do, though, is attach the Shapeable script to your Skinned Mesh Renderer object. With that, you can sort your BlendShapes into categories, and animate them using the Object: Bend shape Action. You can also use AC's Lipsyncing tools to animate a BlendShape face on the fly. The Physics demo makes use of this feature for the opening cutscene.
A tutorial on Blendshape-based lipsyncing can be found here.