hmmm... without looking at the code, double quotes and some texts erased looks like may be the plain texts gathered should be escaped before export/import them.
@2finger try escaping the double quotes manually (just test one)... just use \" (b…
It can be a bug as you said you export and reimport without changing anything but I would suggest cheking the format of the text, charset saved, on which one AC expect the textfile to be, and of course how is handing all this the editor where you ar…
On Lipsync...
For the SAPI format, it's linked to the annosoft webpage where they distribute a freeware lip sync tool that use the SAPI SDK (windows only) and outputs a .anno phoneme sync file (http://www.annosoft.com/sapi_lipsync/docs/group__anno_…
@steveR @ChrisIceBox ... yep sapi is only windows, and Mac speech recognition seens to only work for the predefined command words so it can't be used.
Anyway, although I have a Windows partition (and laptop), I mainly use Mac, so I'm looking for a…
I'm not sure if you are asking for something like this, but as AC use standard unity rich text I think you can already do most of it:
http://docs.unity3d.com/Manual/StyledText.html
Sorry, I don't remember how this is handled right now but, If you ever do something like this... please add a column or tag that specifies if the line is a thought when exporting the texts for translating and/or gathering speech id's.
That way, you…
So I read on a HM Spiffing kickstarter update that you are planning yours... so... when!? :P
You've got a future backer here :) and a great franchise in hands, so prepare everything in detail and go for it!!
For dinamic 2D lighting my characters I was thinking about something like Sprite Lamp (already a backer), but as it creates normal maps, for mobile it could be costly (but maybe by the time I finish anything it will be no more). And you also have to…
Yep... that's it.
I use a node based pathfinding with AC and the interface just need the GetPointsArray implemented, returning a Vector3 array of your A* calculated result path, from the start point, to the end point.
All pathfinding needed from …
Hi there!
Good come back for the Simon franchise, loved the first two..
About feedback..
The scene seems quite good. Simon design is cool and blends with the painted background.. I can't say the same with the old man (shirt color without contras…
Hi!...
I don't think it's possible to ask the direction of a character right now, maybe if there is a way using mecanim... and obviously with custom code everything is possible, but you can achieve this using triggers and a local variable... to kn…
I usually don't use NavMeshSegments.
If your mesh have a collider is enough to use it for calculate Unity Navmesh and path find with it...
Now, to detect the clicks, as you say, you need to raycast the collider. Now that collider are the NavMeshS…
Congrats Jeremiah! It looks sweet!
Good luck with the (long!) campaign... I think you'll reach your goal but please, plan ahead a few updates per week for the slow times :)
That's Unity default workflow....
but...
And now that is for Chris ;)
On Unity games it's useful to use a enum for the scenes->build nº to ref them by "name" when scene loading. Maybe here the scenes(rooms) added to the build shoul…