(Quote)
The Sprite is not facing backwards. I have checked with a 3D Object attached. Move Backward action just won't do anything after the Character has moved forwards along that very path. What could be preventing Move Backwards action? Anything i…
I have some questions:
* Does a character need to be moved to a Node before being able to traverse a Node path to a Linked Node using an Action like Move Forward?
* Is there a component I can add to a character to set its starting Node, or must t…
Are its Menus needed for the Node Scripts to be available as components and run under ActionLists, or can I start creating my own Node based movements without them after just a simple import of the package?
So I should import the nodes package into my main game project. Should I still do the assign managers part of the installation instructions, or will that mess with my game?
Right. Got it working. Was confused by the instructions since I interpreted Navigate to Adventure Creator → Downloads → Movement nodes to be refering to the website location of the package. Following on from that I couldn't place how I was meant to …
Thanks Chris. So I Added a child game-object to the npc and put the Sprite as a component there instead of the parent. I unchecked Turn root object in 3D?. so this is the situation now:
The NPC is facing down the corridor with his trigger infront o…
Ok got it loaded up thanks. Is there any documentation explaining the package, tutorials or quick start guides on how to approach implementing Node based movement in AC?
Sorry for the very vague description of the wall issue, I was tired when I wrote it.
I am prototyping and am new to Characters, npcs and npc movement in AC. I'll describe my current setup. I have a 2D Character (npc), in a 3D scene. They are a flat…
I'd like to chime in here if I may. I think Chris is downplaying Adventure Creators abilities a bit. It may be designed for adventure games, but the Node based ActionLists/Visual Scripting system is very flexable, incredibly helpful for those who do…
-Setting up what is fed to Parameters on a Hotspot, based on earlier conditions decided in an ActionList.
e.g. Set Hotspot Parameters with this group of Variables because X happened OR Set Hotspot Parameters with that group of Variables because Y h…
I haven't done this tutorial, but it sounds like you have not setup collision boxes on in your scene yet. Collision Boxes stop things like Players falling through them.
I'd also recommend going through the other tutorials on Chris' Youtube channel …
For my purposes I'd need the value to still be reading through the parameter and not the Component Variable itself, since I will change which GameObject's Component Variable will be passed into the Parameter depending on the situation.