I'd like to chime in here if I may. I think Chris is downplaying Adventure Creators abilities a bit. It may be designed for adventure games, but the Node based ActionLists/Visual Scripting system is very flexable, incredibly helpful for those who do…
-Setting up what is fed to Parameters on a Hotspot, based on earlier conditions decided in an ActionList.
e.g. Set Hotspot Parameters with this group of Variables because X happened OR Set Hotspot Parameters with that group of Variables because Y h…
I haven't done this tutorial, but it sounds like you have not setup collision boxes on in your scene yet. Collision Boxes stop things like Players falling through them.
I'd also recommend going through the other tutorials on Chris' Youtube channel …
For my purposes I'd need the value to still be reading through the parameter and not the Component Variable itself, since I will change which GameObject's Component Variable will be passed into the Parameter depending on the situation.
Ok thanks. My way of arranging this is now to have all the parameters defined in Trigger Gameobject. Then at the start of the attached Trigger ActionList, to pass those parameters to parameters in any other ActionLists which require them.
I just removed/deleted one of my Parameters from an ActionList and I'm now getting the error:
The 'Variable: Check' Action halted the ActionList because it cannot find the Component Variable with an ID of 0
(From Action #2 in ActionList 'Trigger')
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