Ok thanks. My way of arranging this is now to have all the parameters defined in Trigger Gameobject. Then at the start of the attached Trigger ActionList, to pass those parameters to parameters in any other ActionLists which require them.
I just removed/deleted one of my Parameters from an ActionList and I'm now getting the error:
The 'Variable: Check' Action halted the ActionList because it cannot find the Component Variable with an ID of 0
(From Action #2 in ActionList 'Trigger')
…
Hello, and welcome. You will learn a lot from the tutorials, just go through slow and maybe even do them more than once. I learnt a lot that way. I'm from an artist background too, with minimal programming understanding.
I built my first game with …
That can be created in AC yes. You will learn a lot of what you will need to know for that from Chris' tutorials on Youtube https://youtube.com/channel/UCWyYGvoXc2ICiyu1suSQFvQ
Assuming you want to make this in 2D, check out the video called Advent…
Hi there,
Your Inventory Menu can be called at any time no matter what, because you have not told it otherwise.
There are many ways to get around this. Here are a few things to try out:
-Make sure your "scene change" ActionLists are Cut…
I do have a new question about player movement: Currently the movement seems to continue or slide for about 0.5 seconds after I release my finger from the forward key. How do I get the Player to stop the moment I release my finger?