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Have the same bouncing NPC issue. I see Rigidbody Velocity under the Info section on the Rigidbody Compnent but it is greyed out. Where can I set it?
In each of the ActionLists which change each of the global variables to True, run another Action at the end to check if the other 2 variables are also True. If they are True, then run a final Action of ActionList: Run and choose the Cutscene to run.
Ok, we're getting somewhere then. So In order for Move Backwards to work I have to add another Direction on the same node pointing the way back in the Spin angle. Move Backwards now responds, however it exibits the same behaviour as Move Forwards: t…
I'm not sure at this point if we are misunderstanding each other completely. What you are suggesting sounds the opposite of what i want. Maybe I am misunderstanding?
I want them to face away from Node A when they get to Node B (as they currently ar…
Yes it is. So when the NPC arrives at Node B (from Node A) they stop, facing away from Node A.
-On triggering Move Forward, they turn 180 and move toward Node A.
OR
-On triggering Move Backward, nothing happens.
I want the NPC to go in reverse o…
After triggering said Forward Movement and whilst still in-game the Movement Node Inspector looks like this:
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Is it relevant that only the forward button is available?
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The Sprite is not facing backwards. I have checked with a 3D Object attached. Move Backward action just won't do anything after the Character has moved forwards along that very path. What could be preventing Move Backwards action? Anything i…
I have some questions:
* Does a character need to be moved to a Node before being able to traverse a Node path to a Linked Node using an Action like Move Forward?
* Is there a component I can add to a character to set its starting Node, or must t…
Are its Menus needed for the Node Scripts to be available as components and run under ActionLists, or can I start creating my own Node based movements without them after just a simple import of the package?
So I should import the nodes package into my main game project. Should I still do the assign managers part of the installation instructions, or will that mess with my game?
Right. Got it working. Was confused by the instructions since I interpreted Navigate to Adventure Creator → Downloads → Movement nodes to be refering to the website location of the package. Following on from that I couldn't place how I was meant to …
Thanks Chris. So I Added a child game-object to the npc and put the Sprite as a component there instead of the parent. I unchecked Turn root object in 3D?. so this is the situation now:
The NPC is facing down the corridor with his trigger infront o…
Ok got it loaded up thanks. Is there any documentation explaining the package, tutorials or quick start guides on how to approach implementing Node based movement in AC?
Sorry for the very vague description of the wall issue, I was tired when I wrote it.
I am prototyping and am new to Characters, npcs and npc movement in AC. I'll describe my current setup. I have a 2D Character (npc), in a 3D scene. They are a flat…