Ok, I think I found the culprit.
The gather speech was getting hung up on a few actionlist dialogues that were stored as assets in the project window, linked to NPCs, but not assigned to their prefabs. They were linked to the version of the NPCs th…
Thanks for the advice. I updated to 6.4, rebuilt the library, and reset the text but I'm still having the same issue.
It only hangs up if I deselect "translatable type: speech or everything" during the gather process. If I deselect speech…
To add an update, apparently it really is completing only 75% of the gather process. My // workaround was just masking the problem, not fixing it. It gathers all the text in the scenes correctly, but nothing from the project that is linked to asset …
I didn't get any spikes while the player was running. Nothing out of the ordinary. But I found that when I decrease the Movement>Destination Accuracy from 1 to around .75, the problem goes away.
But then my markers become pretty inaccurate, so I…
Unfortunately that made it much worse. Using Pathfinding it was just jittery when the player turns or goes around a corner, but using A Star 2D made it extremely jittery the whole time they're moving.
Thanks a lot! Congratulations to you too.
Japan really is a lovely country, but yeah, the language is a beast! Thanks for the info on how you handled the translations. I was thinking to add more than just English and Japanese, so it's good to know …
This looks great! I can't wait to play it over the holidays. Just out of curiosity, how did you handle all the translations? My game is in English and Japanese (I live in Japan) and I had a long and hard struggle getting the Japanese to convey the n…
Whoops! The Itch link has a mistake in it and I don't think I can edit the post. Here's the correct link for anymore interested:
https://estoriagame.itch.io/estoria
The narration is mostly made up of actionlists that trigger on "look" at hotspots. It plays various dialogues with speaker line & speaker unfilled, and play in background unchecked. I have the Active Input set to respond to "norma…
It worked but with some strange behaviors. Narration (which is set to scroll narration text) sometimes scrolls, sometimes doesn't. Sometimes it scrolls the first time it plays then doesn't scroll after that. Sometimes it fails to play at all. I happ…
Thanks so much for the quick and helpful reply! As always, the solution was right in front of me. I should've caught that myself, but sometimes I get bogged down in details and miss the forest for the trees. Thanks again!