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Can skip with mouse clicks? enable / disable per screen

Hi everyone,

In AC 1.84.00, making a 2D game, I have "Can skip with mouse clicks?" checked. But for a few specific scenes, I'd like for it to be unchecked. I can't find any resources on how to do this.

Thanks in advance for any help!
-J

Comments

  • It should be possible by simulating input via Active Inputs.

    Disable Can skip with mouse clicks? but keep Subtitles can be skipped? checked. Skipping will then be based on an input button named "SkipSpeech".

    In the Input Manager, make a new input named something else, e.g. SkipSpeech_Override, and map it to mouse 0, the left-mouse button.

    Next, top toolbar and create a new Active Input. Have it react to this new SkipSpeech_Override input, and have its ActionList run an Input: Simulate Action that simulates the "SkipSpeech" input.

    You can then use the Input: Toggle active Action when needed to disable this Active Input, and - in turn - the invoking of SkipSpeech.

  • Thanks a lot for your fast and helpful reply! Much appreciated.

  • It worked but with some strange behaviors. Narration (which is set to scroll narration text) sometimes scrolls, sometimes doesn't. Sometimes it scrolls the first time it plays then doesn't scroll after that. Sometimes it fails to play at all. I happens on every scene but I can't seem to find any pattern to it, but at any rate, the basic setup does work. Thanks again!

  • edited July 2

    Is the narration playing in the background? The Active Input will only respond if its "Responds to" property matches the current game state, e.g. normal gameplay or a cutscene.

  • edited July 2

    The narration is mostly made up of actionlists that trigger on "look" at hotspots. It plays various dialogues with speaker line & speaker unfilled, and play in background unchecked. I have the Active Input set to respond to "normal, cutscene, & dialog."

    I tried different variations and always got similar results,, so in the end I decided not to worry about the setup at all. It was only for one brief scene that I wanted the dialog to be unskippable, and having it be skippable doesn't really make the game any worse.

    I might try to fool around with it a bit more, but basically I'm happy just leaving it as-is.

    Thanks again for all your help! My game is about 99.9% finished at this point, and AC has made my lifelong dream possible.

    Very much appreciated!
    -J

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