Hello! Thank you so much for this awesome tool! I'm very new to this, and still learning, so any help is appreciated.
I'm working on a 2D game and currently have my player walk speed set to 3. I have one scene where the perspective is pretty far away, so the player is really small. If I choose the sorting map option "affect character speed" the walk speed becomes way too slow. I understand there used to be an option in the ActionLists for Player - Constrain - Walk" but that no longer seems to be available with version 1.82.2.
How can I change the walk speed for just this one scene without using the sorting map option? Thanks in advance!
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Welcome to the community, @JJthePeep.
You can use the Character: Animate Action's "Set Standard" method for this.
The Action's exact UI will vary depending on their animation engine, but for sprite-based characters, this method has a Change character speed? option that you can use to speed up / slow them down.
Alternatively, you can just drop in your Player prefab into the scene itself (while in Edit mode), and reduce the speed in the Inspector. If the Player is already in the scene, AC will rely on that instance instead of spawning in the prefab as normal. When you exit the scene, the regular prefab will be used again.
Thank you so much for your extremely fast, helpful response! The Set Standard worked like a charm. Thanks again for making this awesome product! It makes it possible for people like me, with little technical knowhow but an idea that we believe in, create something that we wouldn't be able to otherwise. Thank you!
Happy to help. Reviews are always welcome if you'd like to let others know about your experience!
I'll do that! 5 stars all the way