UPDATE: Still not tested in a build, but I think I've found the cause - it's in the Rigidbody. This bug only seems to occur if you have Interpolation on your character's Rigidbody, and use teleport and/or character: face object with body actions. If…
Yes, the usual AC MainCamera + GameCamera ("Simple Camera"), This camera has a Moveable script on it. Since this problem only occurs when Scene view is not present, I'm hoping it's only an editor bug. I'll try a build version soon and see …
Well, it's not necessarily Salsa, but more Random Eyes, with the automatic random blinking and eye movements with Fuse models. I suppose just disabling the whole component would do it, though. I'll check the Salsa website anyway because I think they…
Yeah I can't access categories either, but I can view the most recent thread in each category. I didn't mention it because I'm usually at the computer when I use it.
AC working with playmaker is actually one it's selling points on the store page, so that's safe. I don't know about Bolt, but it certainly looks good. I'd only use 1in conjunction with AC though - 3 vis scripting tools seems a bit overkill. A warnin…
You're using the latest AC, Opsive controller, and latest version of bridge script?
Don't worry about that warning, it's because you haven't assigned the character in the Character Options of the Camera Controller component of the camera. It's just …
I guess you could put a "remember transform" script on the bricks for them to remembered between scenes and save games. Not sure about disabling rigid body though.
@pxdn Chris is correct, you can either hide then show the object that is already on the desk (and remove it from inventory) or teleport the object from somewhere out of view to place it on the desk. Unless you meant, you pick up an actual rigidbody …
There's not too much missing apart from switching scenes... Are you sure you're not confusing Unity's Adventure Game tutorials with Chris's Adventure Creator tutorials?
Variables will take care of themselves, you've got your save scripts for hotspo…
@Diputs: Do the "doors interactions" work (in a build) if you create them one at a time, rather than with a prefab? If so, it may be the only way to go if nobody can help out (I'm no great coder either), as tedious as it can be with the ha…