@ChrisIceBox Could you give an example of what you mean by "customising the time display of save files?" I would have just thought, you either show it you don't - what is there to customise? Unless you mean customisation options are includ…
@radiantboy
I see you've added detail to enemies, with masks and... Things, lol. Some things that could with sorting if you can: Collision on the camera to prevent wall clipping (Opsive's controller is good for this), firing guns from cover seems a…
Yes, this gameplay style is very Manhunt. I wonder if you could achieve a similar level of tension that the ambience and music worked so well for in Manhunt. For example, when you were hiding in the shadows, the music would die down, and you could j…
This sounds great actually. However, since I'm working (on & off) on a post-apocalyptic game, I don't want to overdose on that (nuka-cola flavoured) aesthetic. Will definitely play these entries though, sounds right up my alley - hopefully there…
That is one powerful bat/club/wrench thing! Is it supposed to smack you out of the cage though?
Full marks for that video title by the way. That should be the name of one of the trophies / achievements if you ever add them.
Hmm, never tried adding duplicate components. I could give it a shot, though something tells me it's sort of an unwritten rule to not have duplicate components on one game object. Not too much of a concern for my current project anyway, but in the f…
Nice! I like your use of Aim IK, that's a clever angle. I don't think I can go that route though, as I'm using Opsive's Third Person Controller and Aim IK is used for, well, aiming (I have combat in my game). I have the character examine objects onc…
@mjbcfc There is a custom Action for calling Final IK interactions written by AC users Snebjorn and PurpleShine, you can find it on the wiki. I've gotten plenty of use from it so far, trying to do the same as you (even inspired form the same place: …
Also, as a suggestion you could switch to your GTA-style "look backwards" cam when the player is killed, to avoid the camera clipping through his back and stuff.
Oooh boy that crash sounds brutal, but good to see you're recovering!
You've sorted out the decal issue on the AIs too, now looks a lot more satisfying when combined with the particles and ragdoll. For the hit reactions, there is this but I'm not s…
@ChrisIceBox: Yeah, there is no cursor in my setup. We could do with an inventory option where we can have a hotspot within the inventory. For example, we could supply an image of the character (this is the hotspot) that you can use/combine inventor…
Looking good - impressive AI. Is it Tactical Shooter AI? I'm trying to get that to work with stealth in my game, but they seem way too "aware" of the player in my experience, I'm hoping I can tweak something to improve that.
Anyway I noti…