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Deckard_89

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Deckard_89
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  • Sounds like you were enjoying your killing spree a bit too much >:) Can the thrown people do damage? For example you're fighting enemies, but you run out of ammo, but you could throw a person at them! I would put some sort of limit on using th…
  • I'm pretty sure there's a "Remember Material" (or something similar) script for this exact purpose :)
  • Hmm... I'm not too experienced with UI's at this stage, but it says on your slider script you have the value set to 50 - which is the minimum, so having the slider "bar" being empty looks correct. If you want it to be full, then surely it …
  • ...Okay then. It's like Vic & Bob went out to celebrate with The Might Boosh, but someone spiked their drinks. Then, they recalled their visions of the series of events to a writer, who then became a scriptwriter for a tv show directed  by Davi…
  • @hightreason It was just the platforming section that got me - jumping over those guys. I failed a few too many times, and having to start back at the apartment got pretty annoying (though actually a decent idea). Anyway, I think I may go back to it…
  • Good stuff. That video player seems like a good incentive to upgrade to 5.6. Has this issue been fixed by Unity though? 1. In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first I think it may be rela…
  • I've been watching your progress on this game since I first got Adventure Creator a few years back, and I still don't know what the heck is going on :)) but, I do find it fascinating. You seem to make progress a lot faster than I do, it's really imp…
  • It's really good! Though I never reached the end, because I found Cooper's chemical plant (action section) too frustrating. I was genuinely interested in finding out what happens in the story though - I think it would have been better sticking with …
  • Thanks, I'll take a look.
  • In the wise words of Alan Partridge: "JURASSIC PARK!" This has now been solved. :D Thanks @ChrisIceBox & @Alverik
  • Sorry, I just meant that doesn't work - nothing happens, so I'm obviously doing it wrong    :-B I'll keep digging - it's probably something I should be doing with the UFPS Input script, actually.
  • I was talking to the current UFPS developer and he said you could try & call this method: TryDropCurrentWeapon(); I know we can specify method names with Object: Send Message actions, though I tried this as a quick test on a hotspot and someth…
  • I don't think so actually - I saw a discussion of UFPS forums in which it's hard-coded for player death. Someone tried writing an edited version of Vp_Player Item Dropper but it never worked correctly. I even tried with Inventory Pro, but even that…
  • Well, you could easily define Health as a Global Variable, and a trigger set to OnEnter would have an action to decrease the amount, and also check if the amount reaches zero, in which case you'd want another action, like play a dying animation or w…
  • Looks pretty great actually! Cool trailer, with an equally cool, Jesper Kyd-esque soundtrack. So there's just the two of you working on this? I didn't realise Guerrilla Cambridge closed down though, that's a shame.
  • You could definitely get the drink pouring animation done using Blend Shapes and Adventure Creator's Shapeable script within an Action list that animates the liquid mesh in the glass. However, since humour is obviously a big part of this game you ca…
  • And there I was using "I only had 24 hours!" as an excuse :)) Nice work Snebjorn - I enjoyed guiding the little Terminator around the Christmas Tree Park lol. Seriously though, you somehow created a great atmosphere in that ridiculous t…
  • Yeah I'd like to know of people's experiences with PuppetMaster + Adventure Creator too. I already bought it and have it integrated with Opsive's Third Person Controller in fact. Not got around to testing with AC though.
  • I wish Unity would actually build commercial games with their engine - then they'd get first hand experience of the process, discovering & prioritizing bugs and their eventual fixes. While I'm not a fan of any Epic games, at least the company cr…
  • I didn't think Adventure Creator had anything to do with cloth physics at all, and especially not in a scene settings script. Try re-importing Adventure Creator (make a backup though).
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