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Yes, I tried Update and Late Update with the same result, most noticeable when the character is running with root motion animation (via direct control). That said, I realised I have Final IK on my character, so that's highly likely to have p…
Understood. So how do we assign inputs so they appear in the Rebindings menu? I made some new active inputs but they don't appear as options to rebind, I'm assuming there is some extra step that I've missed. Do we just drag and drop from the Control…
Also, I have made sure the project's active input handling is set to use only the new input system. I have not yet added CursorHorizontal (or vertical) input, yet it already works when testing out the first person camera? Is it because it is already…
Ah, yes it is finding the material and printing it in the console. Also I tried using different Surfaces & Materials than I was using before and it is correctly changing the sounds as intended.
However, I have one material called "_Metal_S…
No luck I'm afraid, I removed the underscores from the Surfaces (but left them on the physics materials) but the same sounds keep playing.
Also the instructions say the physics material should end (though I think it means start) with a "_"…
The Wait action is between an object: teleport action and an object: animate action.
The Trigger is set to OnEnter. I have run the action during gameplay without using the trigger and the result is the same.
Ah, I somehow missed that option. I disabled Place distant Hotspots on separate layer? as I didn't actually need that functionality (I'm using Direct-Control with a HS detector), and that's solved it.
It was odd though as my player character was ri…
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The weapon system I am using fires bullet projectiles, the colliders they hit have Unity Events you can fire when hit, so with that you can call interact on Action Lists.
So, with your script here I have made a component called Set Paramete…
This is where the confusion is for me, I was under the impression that the parameter values were copied from the variable or game object.
But, I tried using the action list on scene start component to set the parameters like in the levers tutorial,…
Oh man, sorry I've solved it now. All you have to do is set the folder where the actions are right? I was expecting to have to select the action files themselves from that folder.
:D