I have an Active Input called attack, used for firing weapons (very similar to the combat / survival horror example package, but not actually using that package).
I have noticed that when I click out of the game tab to adjust game objects or properties via scene view, when I return to the Game tab the attack button no longer works - but not every time. It's not a total showstopper but it can be a bit frustrating and I did not encounter this issue in older versions - I am using AC 1.84.3, Unity 2022.3.62f1.
I am using the old Input Manager, not the new Input System.
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Are you clicking inside the Game tab to "return" to it?
Is there a pattern regarding when it works vs when it doesn't, i.e. a particular scene or state the game is in?
Was this previously working with an older AC version, but the same Unity version?
I added an extra action to re-enable the input in my action list, which I think may have fixed it.