Hi Chris,
Thank you for your response!
My rendering pipeline is the default one that comes with Unity (Built-in Render Pipeline), and the material I'm using is 'Standard/Opaque.' Perhaps I could change it to 'Standard/Transparent,' but I don't cur…
Thank you very much, Chris! I can't identify what the problem is, and I don't understand Unity's Profiler well. But thanks to your advice, I've been able to create a new project, import the content from my project using the export custom package / i…
The following code works for me in version 1.77.4
i create a c# script with the following name "ActionChangeLanguage.cpp" in my CustomActions folder
Then Paste the following code inside (delete the previous content of the file):
using U…
Hey how are you!
This script for this action script would be great, but it doesnt work any more.
It has comiled errors:
The script '...\CustomActions\ActionChangeLanguage.cs' must derive from AC's Action class in order to be available as an Actio…
I solved it using the custom check language and object visibility in OnStart scene actionlist and in the Menu tab, Options menu, "actionlist when turn off"
I found something that is helpful: https://adventure-creator.fandom.com/wiki/Action_Check_Language. However, I'm unsure how to execute it in real-time after changing the language to check and change the sprite. I tried using it on "on variable …
Hello!
I believe I have a similar issue. A text line is being repeated on the game. Therefore, I renamed the second occurrence to read the first speech audio file (to not duplicate the same audio file twice), but it keeps trying to play the origina…