Ac camera missed Constant id number component. And i tagged it as "main camera", this because i needed to have the Outline visible in edit mode, just in order to places tiles correctly.
That caused the issue :(
As i put back the Main Camer…
Sorry, i'm here again but i'm still really confused about difference between Unity main camera and GameCamera object. Every time i set up a new scene i get crazy trying to make things work.
This time (creating a "map scene") i added a Game…
Will be an Android game for children. When i drop coins on npc, a menu with input field appear. You choose amount, and only one option is correct, so i do not need fortunately turther programming :D
I did it like this: Created a UI menu with input field that stores the chosen number in a variable (the quantity of coins is related to a quiz) then removed the quantity with the proper action list command. Luckily is a fixed number (the correct ans…
i tried that, but then i discovered the issue. it was related to the AUTOSAVE.
Seems that the UI is saved in it's layout. As i canceled the save , the UI behaved like it should have done. This, however, gives me a new cause for concern. If I go into…
i know that Ac game camera is a reference for main camera and yes, main camera has Ac script on it. Actually the only issue i have is that if i change background color of Game Camera, when i press play i see the background of main camera and not the…
I mean the "main camera" when you start the scene. I do not use the wizard for any new scene of course. I tried to create the scene again from start, now playerstart is working, camera view is correct in preview mode BUT when i styart game…
Hi, i'm having exactly the same issue. I created the first level and is working. Created second level, did everything like in first one, and is happening exactly this!
Even creating the other camera and making the default, starting the game it will…
Ok i just solved! Here is what i did. If i click on Grace sprite in my scene, an animator controller is correctly assigned. If i select it in Prefab view, it wasn't!
I attach pictur:
(Image)
Hi, here is my update.
1) i noticed that the Player in scene can have different settings from the prefab in directory! For example, clicking on Grace player in the Scene list i had capital letters (Idle, Walk etc), clicking in the prefab in director…
`Animator is not playing an AnimatorController
UnityEngine.StackTraceUtility:ExtractStackTrace ()
AC.AnimEngine_SpritesUnity:PlayCharAnim (string,int) (at Assets/AdventureCreator/Scripts/Animation/AnimEngine_SpritesUnity.cs:992)
AC.AnimEngine_Sprite…
(Quote)
Prefab and animation names in the animator are the same. In fact, if i toggle player switching, anything works correctly. Both animation and moving
I tried to create a third, simple player, with only one sprite without animation just to test…
Strange, i have tried many times, checked now and my names are the same, with capital letters and not working. Look;
(Image)
Also, the Guard hotspot has a Collider reduced and Character evasion is disabled in my navmesh