Just a little question. Have i to put the eventsystem_inputsystem in the Hierarchy of the scene? because sometimes the compiled apk still gives the error
at AC.Templates.InputSystemIntegration.ControlsReader.Custom_MousePosition (System.Boolean c…
As often happens, shortly after posting it seems I’ve found the source of the problem. In the previous level there are some triggers that I disable using “Send message: Turn off”, as explained here:
https://adventurecreator.org/forum/discussion/7593…
Hi chris. All menus (Title menus, in game etc)
Source: Unity Ui Prefab
Unity gives only this error during Play in editor:
(Quote)
I think important to know:
I just made a test: New clean project, 2d, imported AC with only Input system and Title sc…
Unfortunately, new update for Unity was a real mess... now i'm not able to export to APK anymore... Always crashing..
It's about a wee i try to findthe issue :cold_sweat:
Sorry, i gave up for months, too much work in thjis period. And no, reverting back did not solve. Today i decided to work on the project and happened again. The scene is a desert, with many rocks and catus, i added a new hole and worked. Added a sec…
Yes i just did it like that. If is in cutacene, won”t save.
Doing autosave through script while losing focus is reay a time saver, you can avoid to make it manually every time
Yes i was using object animate and retain in prefab checked (constant id is under "missing" animator in actionlist)
However the texture solution is smart and easier! Thanks!
Hi, i'm trying to achive the same result. With no success..
I have an image with animator controller inside my menu (UnityUI). The menu is linked to menu in AC. I was able to change text with a variable, but not the image animation with action list.…