Renaming did not solve. This occur with player-switching enabled when using Grace only. I have a beginning scene where you switch player before starting.
Even if i start from the scene with Frace as default player, won't work. I'll send you all, sce…
Hi, i've sent 2 videos, one with player switching enebled, one off. When the player switching is off you can see Grace moving and animating correctly
There are no actions affecting animation. I put screenshot of animator:
(Image)
Here is the root…
Ok found first issue. I disabled the box collider 2d from Guard Hotspot and now i'm able to pass and blocked by the next hotspot collider. That's weird.
However animations won't work. Look at the console, above all the sentence "Cannot play an…
Thanks for your precious support. Good idea, i tried and can confirm that disabling Multiple Players and using that prefab everything works correctly... :neutral:
As soon as i can i send you pics, but at this point shouldn't be something related to…
Thanks for your suggestion but did not work :(
Made a UI menu, created button, choosen animated, created animator controller but animation is not working...
Also in animation preview nothing moves
Hi, i'm trying to achieve the same. Would need animataed sprites in some menus (like Character selection) but i didn't find any "Animate?" option anywhere.
How can i put an animated tecture for example on a button? Thanks
Yes i'm using "ovveride options" and Conversation dialogue options. Every time i have 3 different options, so it would be not so manageable to use toggle function, would need three action to toggle off and three to turn on new replies
Unity version 2021.3.3f1 and AC 1.76.1
Speech set to scroll. When reach border of bubble, the punctuation ! falls in the new line and it shouldn't be...
Hi, i'm interested too in this, but once i try to attach the script i get a compile error:
You are trying to save a Prefab that contains the script 'script', which does not derive from MonoBehaviour. This is not allowed.
Please change the script to …