Thank you, Chris. That helps out a lot. Almost done with the new NPC stuff and I'll try to use what I've learned here to make a bit more complex behavior.
Hi Chris,
Thanks as always for your quick replies. Yes, that’s exactly the context I meant. I was trying to use Kill to stop animations and sounds that were running in that ActionList, so I assumed the Kill function wasn’t working.
It sounds like …
Hi, Chris! Thanks for getting back so quickly. That'e exactly why I was asking. I know that Hit/Win/Lose play directly. Thank you for the workaround. I'll see what I can do. Have a wonderful day ahead.
When the controller is connected there's a script that switches Point and Click to Direct and to Keyboard or Controller. That's probably it. I need to create a "Run" input in the manager to get it to trigger. I will check now. Thank you.
I tried and it doesn't seem to make a difference. If I double tap (A) while over a hotspot the character runs. If I try to do the same for the navmesh or any other location in the scene it does not work. I also tried holding the button as per the ma…
Hi, thank you for replying. I've since fixed it—sort of.
What happened was that the "Label (if not name)" field on some hotspots ended up with random dialogue assigned to it. My theory is that either ID merging or "match text ID"…
Thank you, Chris! That's all I needed! I can live without jump. I can always make a fake scripted jump if needed. Thank you again, have a wonderful rest of the weekend!
There's definatly some weirdness happening. If you click the "P" and override this field with a parameter it translates [paramlabel:0]. If you uncheck it and run the game a second time the generic text inside the "New Label" will…
I've tried unchecking Pre-process tokens? but it didn't fix the issue.
https://drive.google.com/file/d/15CQwyZukkIwzaJ5TOssBZPHE5lAPnZUq/view?usp=sharing <- Objective that won't show up translated and appears as "[paramlabel:0]"
https…
Sure thing.
In the Event Editor, I've created various OnObjectiveUpdate/Start/End events with Parameters. This particular one has "Objective Started" under Parameters.
In the ActionList, when triggered, I have Menu: Update Contents with …
https://drive.google.com/file/d/1-Od_0v289BvodRT8o3-VcBS9x_GYCC35/view?usp=sharing
The update seems to have done the trick, however there seems to be a new problem now. The "[paramlabel:0]" don't seem to translate anymore. Before the upda…
Hi Chris,
Thank you for taking the time to reply. It's not an issue, really.
I'm trying to figure out the best way to achieve the following: I'd like to have multiple instances of the same NPC (sharing one controller per enemy type) at runtime. Al…