Apologies for the late reply. I've been scrambling to fix and add new gameplay. I was able to fix the menu issue (partially, there's an issue with freezing the pause menu, but that's being put on hold as it is not important). I'm still having some i…
https://drive.google.com/file/d/1Sk7UgYl2dRTV4Duk4c_2wcpSlcUk_fW6/view?usp=sharing
Thank you for replying so quickly. This is my current set-up. Maybe I forgot to add something in the Starting scene (in the OnStart). I don't know to be honest. It w…
thank you again! worked like a charm. if unity doesn't implode and we manage to finish the demo this month, we're adding you in the credits and we'll make sure to promtoe Adventure Creator every change we get.
I have a non related question to this …
It had to be something dumb I missed. Alright, I'll work with that in mind. Sorry for the redundant post. I didn't put two and two together until just now when you mentioned it.
Thank you and have a wonderful week end.
What should be the "Element Name"? Should it be the Inventory Item or the Inventory Box "Vinyl Collection" - which is a menu element within Jukebox. If I add the former (Inventory Item) - get an an error saying "Couldn't fin…
Hello. I've set up everything, but I'm getting some errors. I'm sure I'm missing something obvious in the logic. I've attached how everything is set up. I think the problem is either in the Jukebox_turnon (actionlist) or in "Update Content"…
I was able to make the items appear in the costum menu (still having issues figuring out how to make text/texture appear as they did for the objective example). I also had an additional question. Is it possible to change "Category" in an A…
Hi. thank you for replying so quickly. I followed your instructions up to the filter by category. But, I believe I'm having a senior moment.
Where do I need to "Create a new ActionList asset with two instances". Where does this action li…
that did the trick! Thank you again, I would have never figured the combination out without your help! I've added a screenshot of the action list in case anybody wants to recreate this logic.
https://drive.google.com/file/d/1207agbC6fmUYqGXdhQz0zvp…
Adding a wait time of -1 doesn't play the animation - it just ignores it. And Character: Move along path/Stop Moving - softlocks the game as before. There's no message in the console regarding the animation. I think I may need to switch to Unity Com…
I found the fix. I think it was a unity issue, or I don't know what. The reason why the animations weren't playing was due to the animator seeing the sprites as "missing" , even though the Animator was the same. I manually added the sprite…
My appologies for that, I didn't notice that mistake. I changed it, but the animations still don't play. And there's no more error this time. Here's the new set-up.
https://drive.google.com/file/d/1zlGWxQ0fMV-nAHA2eGZhkFufN1fez_4t/view?usp=drive_li…
I'm getting the following error "Animator is not playing an AnimatorController" whenever I try set-up the UI with Canvas. I've attached my set-up for Canvas and also a video showing the error, and the old version that is working of the UI.…
By "Custom Event" you're refering to the last option in the Action Type called "Custom"? Whenever I select it it defaults to "Action List". So, to reiterate. "OnStart", create a new "Action", select …