The Hi Chris! Thanks again for the reply. That's the part I'm confused about how to record that interger value in a scene. Does that need to be done via Scene Attributes? If so, how do you link that Scene Attribute Integer to The Global variable?
Hi Chris! Thanks for replying back so quickly. There's going to be two unique items that are going to be constantly used. Portal A and Portal B. A leads to B, B to A. The part I'm having trouble with is when I switch Rooms. For example if Portal B i…
Hi, sorry for the late reply. Setting "hit" as the default in Animator seems to have fixed the issue. It's most likely user error on my part. Regardless of how much I use Unity I still can't get use to the Animator. Thank you for the quick…
Hi Chris! Currently using 1.81.6. I tried updating a few weeks ago but it created a few issues so I had to rollback. Here's a composite of how the QTEs are setup.
https://drive.google.com/file/d/12rzYn8iZ9CNWJ7I64jzg8paTKYtBjeLV/view?usp=sharing
I…
I've not updated to the latest version of AC, but this issue has been occurring for a very long time. I just now figured out the steps to reproduce it. It kept happening during my opening cinematic and causing a crash. I knew what was causing the cr…
Apologies for the confusion; here’s a more detailed explanation to accompany the video:
I’m referring to the blue line that links one ActionList to another. Inside the OnStart section, if you click on the gray icon of an ActionList to open it and v…
I can work with this! Thank you! They do seem to support regular hotspot interactions. I just need to figure out how to handle clicking and dragging at the same time. Thank you again for this.
Ah, that was the problem. I was suppose to Spawn that NPC via On_Start and not drag it in the starting scene. It works now. I knew it had to be something dumb on my part. Question. I was looking in the manual and eveywhere else, but I can't seem to …
https://drive.google.com/file/d/1Fe40LWg9uU-KNx_iYBv9_MrzD0XwmBIq/view?usp=sharing <- Video
I've done what you recommended, and it doesn't seem to work.
What I've noticed is that I can't get an inactive player to follow me if I check the 'Move …
What I'm getting at is the placement - is it placed over the PlayerStart such that it runs immediately when the scene begins? - The Trigger is placed over the Custom 2d Markers I made. Based on what Room you're in and what Variable you enable, the c…
https://drive.google.com/file/d/1CzQEMkNlHdMctrtU6ZmP0DjoI80BFBe5/view?usp=sharing <- Here's a test I made.
https://drive.google.com/file/d/19OeH4djrRrwwI7ipyi-4aLAb3Oyy2-Jv/view?usp=sharing <- video.
I Added this action list to a hotspot in…
The Trigger is set to run just like the one in the Video you referenced. It's set it to On Exit and it just has the normal logic. I placed the Player/NPC in Room2 and I have a trigger on exit in Room 1. At first I figured maybe the NPC to Player scr…
Hi again! I've set-up everything as specified in the tutorial, but I'm noticing an issue that's causing this not to work. I'm getting "Coroutine couldn't be started because the the game object 'Trigger2D:EnterScene' is inactive!". https://…
Please disregard this - I can't delete this, but I've found the answer in the link you sent and character switching. thank you.
https://drive.google.com/file/d/1-2XVi8NyPwisAnZpEL9L_uHnjH5XFnhD/view?usp=sharing <- here's a video of a test. I've …
Please disregard this - I can't delete this, but I've found the answer in the link you sent and character switching. thank you.
Hi Chris! Thanks for replying so quickly. If I convert NPCs to Players will I still be able to use "NPC Follows?&qu…
I've done this, and it seems to work for the most part on most elements. But it's still not scalling/affecting the actual game screen (on larger resolutions) the game appears letterboxed. Do I need to create a prefab of the camera and add the Auto-C…
https://www.youtube.com/watch?v=Wre5xDO1aR0&lc=Ugy4t-L50PL5jxzh2pR4AaABAg.A5wdWd7CanGA5zxUhBoyEt It went viral in the meantime. We're honestly shocked by the overwhelmingly positive things people are saying about it. Do you mind if we do a pixel…