Hi Chris! Thanks for replying back so quickly. There's going to be two unique items that are going to be constantly used. Portal A and Portal B. A leads to B, B to A. The part I'm having trouble with is when I switch Rooms. For example if Portal B i…
Hi, sorry for the late reply. Setting "hit" as the default in Animator seems to have fixed the issue. It's most likely user error on my part. Regardless of how much I use Unity I still can't get use to the Animator. Thank you for the quick…
Hi Chris! Currently using 1.81.6. I tried updating a few weeks ago but it created a few issues so I had to rollback. Here's a composite of how the QTEs are setup.
https://drive.google.com/file/d/12rzYn8iZ9CNWJ7I64jzg8paTKYtBjeLV/view?usp=sharing
I…
I've not updated to the latest version of AC, but this issue has been occurring for a very long time. I just now figured out the steps to reproduce it. It kept happening during my opening cinematic and causing a crash. I knew what was causing the cr…
Apologies for the confusion; here’s a more detailed explanation to accompany the video:
I’m referring to the blue line that links one ActionList to another. Inside the OnStart section, if you click on the gray icon of an ActionList to open it and v…
I can work with this! Thank you! They do seem to support regular hotspot interactions. I just need to figure out how to handle clicking and dragging at the same time. Thank you again for this.
Ah, that was the problem. I was suppose to Spawn that NPC via On_Start and not drag it in the starting scene. It works now. I knew it had to be something dumb on my part. Question. I was looking in the manual and eveywhere else, but I can't seem to …
https://drive.google.com/file/d/1Fe40LWg9uU-KNx_iYBv9_MrzD0XwmBIq/view?usp=sharing <- Video
I've done what you recommended, and it doesn't seem to work.
What I've noticed is that I can't get an inactive player to follow me if I check the 'Move …
What I'm getting at is the placement - is it placed over the PlayerStart such that it runs immediately when the scene begins? - The Trigger is placed over the Custom 2d Markers I made. Based on what Room you're in and what Variable you enable, the c…
https://drive.google.com/file/d/1CzQEMkNlHdMctrtU6ZmP0DjoI80BFBe5/view?usp=sharing <- Here's a test I made.
https://drive.google.com/file/d/19OeH4djrRrwwI7ipyi-4aLAb3Oyy2-Jv/view?usp=sharing <- video.
I Added this action list to a hotspot in…
The Trigger is set to run just like the one in the Video you referenced. It's set it to On Exit and it just has the normal logic. I placed the Player/NPC in Room2 and I have a trigger on exit in Room 1. At first I figured maybe the NPC to Player scr…
Hi again! I've set-up everything as specified in the tutorial, but I'm noticing an issue that's causing this not to work. I'm getting "Coroutine couldn't be started because the the game object 'Trigger2D:EnterScene' is inactive!". https://…
Please disregard this - I can't delete this, but I've found the answer in the link you sent and character switching. thank you.
https://drive.google.com/file/d/1-2XVi8NyPwisAnZpEL9L_uHnjH5XFnhD/view?usp=sharing <- here's a video of a test. I've …
Please disregard this - I can't delete this, but I've found the answer in the link you sent and character switching. thank you.
Hi Chris! Thanks for replying so quickly. If I convert NPCs to Players will I still be able to use "NPC Follows?&qu…
I've done this, and it seems to work for the most part on most elements. But it's still not scalling/affecting the actual game screen (on larger resolutions) the game appears letterboxed. Do I need to create a prefab of the camera and add the Auto-C…
https://www.youtube.com/watch?v=Wre5xDO1aR0&lc=Ugy4t-L50PL5jxzh2pR4AaABAg.A5wdWd7CanGA5zxUhBoyEt It went viral in the meantime. We're honestly shocked by the overwhelmingly positive things people are saying about it. Do you mind if we do a pixel…