Also -- in case it may help with context, this is in the same repository link as the other issues I mentioned (you can download the latest from github).
This is also in the "Instructions" scene of my game at the beginning. More specifical…
@ChrisIceBox
Ah -- if it's not too much trouble, would you mind taking a look at my repository? This would be the latest one up on GitHub (updated today) -- the same link I referenced in my other issues.
So for context, I went ahead and added this…
For context -- there's a menu that I want to display for a few seconds, and then have it disappear. This is running in an actionlist.
However, this should not prevent the player from gameplay, nor should it prevent other menus that are checked as &…
Ok I think I see what the issue is -- basically ever since I had "right-click to deselect active item" checked, the puzzles pieces are still "selected" when they are exchanged.
I still want the right-click to deselect active ite…
@ChrisIceBox Ah it wasn't being dragged and dropped before -- it was just being clicked. Basically, it was using the follow cursor method instead of being dragged and dropped:
Just pulling from my original post here:
"where the user explicitl…
@ChrisIceBox It's in the latest one / definitely after the 27th (I think the 29th is when I started this thread from what I'm seeing?) -- feel free to pull the latest one down!
Ah sorry -- realized I never gave the scene / steps
1. Head to the Parlor Scene
2. Click on the Table with the four glass cages (each containing a single artifact under it -- artifacts mentioned in step 3).
3. Click on one piece (headband, gloves,…
I should mention -- when I enter a save name, it is fine at first (it shows up as "New Save", but the moment I click on it or hit backspace to change the name -- it becomes "<color="#F0F8F8"> New Save < / color>&…