Here is a list of all documented properties with links to the class documentation for each member:
- i -
- ID : AC.InvInteractionBase, AC.Menu, AC.Player, AC.PopUpLabelData, AC.Timer, AC.TrackSnapData
- IgnoreBuiltInDragInput : AC.HeldObjectData
- IgnoreDragState : AC.HeldObjectData
- InPreInteractionCutscene : AC.PlayerInteraction
- IntegerValue : AC.GVar
- InteractionIndex : AC.PlayerInteraction
- InteractionLabel : AC.PlayerInteraction
- Interactions : AC.InvInstance
- InvCollection : AC.Container
- Inventory : AC.Player
- InventoryDragDrop : AC.SettingsManager
- InvInstances : AC.InvCollection, AC.MatchingInvInteractionData, AC.MenuCrafting, AC.MenuInventoryBox
- InvItem : AC.Ingredient, AC.InvInstance
- InvItems : AC.InvCollection
- is2D : AC.GameCameraData
- IsActive : AC.IKCommand
- IsAutoSave : AC.SaveFile
- isBackground : AC.Speech
- IsDefaultIcon : AC.MenuInteraction
- IsEnabled : AC.ActiveInput, AC.TrackSnapData
- IsFading : AC.SpriteFader
- isFor2D : AC._Camera
- IsFull : AC.Container
- IsHeld : AC.DragBase
- IsInTransition : AC.IKCommand
- IsJumping : AC.Char
- IsLoadingBundle : AC.RuntimeLanguages
- isLocked : AC.Menu
- IsLockedOff : AC.LimitVisibility
- IsMarked : AC.ObjectiveInstance
- isOrthographic : AC.GameCameraData
- IsPlayer : AC.Char
- IsReadyToDestroy : AC.IKCommand
- IsRunning : AC.Timer
- isRunning : AC.Char
- IsTakingSaveScreenshot : AC.SaveSystem
- isTalking : AC.Char
- IsUpgraded : AC.SpriteDirectionData
- IsVisible : AC.MenuElement
- ItemID : AC.ContainerItem, AC.Ingredient, AC.InvInstance
- ItemLabel : AC.InvInstance
- ItemStackingMode : AC.InvInstance