Oh, and just to let everyone know how I've been working around it - imperfectly - has been to forego scrolling through a menu and instead utilizing the 'Alternative Input Button' field to tie direct keyboard shortcuts to menu options.
So, for exampl…
I utilized the solution that Chris offered up in another thread, which is to add a 'Remember Transform' component to the object, ensure that 'Save Scene Presence' is checked, and then save the object as a prefab under Resources. That doesn't allow f…
Nope! First-selected is not being correctly highlighted. Nothing is being highlighted, seems like keyboard control isn't being passed to the Conversation menu at all.
Next week would be great. Happy holidays to you and yours!
Oh, and if you do think this is actually down to Unity UI jankiness that you can't really do anything about, please do let me know. I've been thinking that I can probably just roll with the AC Menu system for my pedestrian stuff (dialogue, conversat…
Hey there,
Thanks for the quick fix idea, Alverik! I've got time to work this out, though... I've got the navigation settings in the elements set to 'automatic' and that seems to work for the regular menu. It's just the conversation menu specificall…
Hey Chris,
Just want to let you know this is working perfectly in v1.55b.
As always, I appreciate it! This is a small but atmospherically vital thing for me, and I hope it will be of use to others as well.
Yes! Precisely. Would love to see the wiki full of useful scripts like that!
Wish I could produce some myself, but I cannot. :(
Hmm, that gives me an idea for another thread...
Hey Chris,
Attaching a script as you suggest would not be a problematic approach for me - I just don't know how to create such a script. :)
In the WYSIWYG, programming-free spirit of AC, maybe the way to go would be to just create a gang of these ty…
Hey there! Sorry to resurrect this thread, but have a quick question about getting this awesome script to work.
I've got it going 100% with the exception of one problem - STM cannot, of course, read from the Adventure Creator speech token system...!…
Sorry Chris, just one question - the way you've sorted it, will it work in the AC menu system or will this indeed be the part where I jump over to Unity UI?
Let me know, thanks!
Sorry, I didn't mean 'Super Text Mesh' - I meant 'Text Mesh Pro'. That's the one I'm thinking of integrating.
Just in case that matters or something. :)
I'm using the AC menu system, but the ability to do this could push me off the ledge into Unity UI...! I'd been thinking of making the jump to try out integration with 'Super Text Mesh' regardless.
If one would be a lot less tricky for you to implem…