Update! Your suggestion to make sure the additive layer had its weight set to 1 did have an effect: The bubble now appears.
Unfortunately, it still isn't additive, and still erases the base layer sprite when it plays!
Also, after it completes, it lo…
Still no luck on this, I'm afraid, though I'm actually not sure if it's AC's issue. For reference:
http://imgur.com/a/IFf4z
I've put the blank / empty state in there as the default you indicate, but it still isn't making the animation appear. I kno…
I could never end up figuring this out, but I came up with another solution in case anyone was curious...
Instead of having a separate toggle for fullscreen, I simply put 'Fullscreen' or 'Windowed' in with my resolution settings... So players can pi…
Hey Chris,
I'm in regular Sprites Unity, but I don't need any severe degree of control - I just need it to appear above the character sprite.
That said, I've followed your directions for how to get it going in Sprites Unity and it doesn't seem to be…
Thanks Chris! You know what? I think this sounds like the perfect thing for me to learn off of. I will build this custom action myself and let you know if I have any questions - and if I'm successful I'll add it to the wiki!
Hey Brent,
Here's an image of how I configured the action: http://imgur.com/a/YzE88
I have this action run as part of my opening cutscene.
I'll be honest, I'm not really sure why it works! I'm using the 'Direct' control method by default, so I ass…
Oh, and just to let everyone know how I've been working around it - imperfectly - has been to forego scrolling through a menu and instead utilizing the 'Alternative Input Button' field to tie direct keyboard shortcuts to menu options.
So, for exampl…
I utilized the solution that Chris offered up in another thread, which is to add a 'Remember Transform' component to the object, ensure that 'Save Scene Presence' is checked, and then save the object as a prefab under Resources. That doesn't allow f…
Nope! First-selected is not being correctly highlighted. Nothing is being highlighted, seems like keyboard control isn't being passed to the Conversation menu at all.
Next week would be great. Happy holidays to you and yours!
Oh, and if you do think this is actually down to Unity UI jankiness that you can't really do anything about, please do let me know. I've been thinking that I can probably just roll with the AC Menu system for my pedestrian stuff (dialogue, conversat…
Hey there,
Thanks for the quick fix idea, Alverik! I've got time to work this out, though... I've got the navigation settings in the elements set to 'automatic' and that seems to work for the regular menu. It's just the conversation menu specificall…
Hey Chris,
Just want to let you know this is working perfectly in v1.55b.
As always, I appreciate it! This is a small but atmospherically vital thing for me, and I hope it will be of use to others as well.