Yes it did!
For anyone else having this issue, Chris' solution above specifically prevents the click from being picked up if the Interaction menu is clicked-off where another Hotspot is, but if you want it to be cosmetically flawless and not pick u…
Sorry for not noticing your initial question! I'm on Unity 6.000.0.27f1, and AC 1.82.4.
Here is another gallery: https://imgur.com/a/QAvOYF9
I setup both AC and DS dialogues. In the first video, it is running with both on Run In Background. This m…
Still snapping back hard even with all the DS stuff out of the picture, I'm afraid! Here's another video and my ActionList:
https://imgur.com/a/1QDdRan
Any other things I might be able to try to diagnose this? Definitely seems odd...
Also, I've tried some of the solutions I've seen posted with using Manage Systems to disable movement, change the movement mode to none, etc. - the camera is still snapping back into first-person immediately, doesn't seem to make a difference.
If i…
Wish I could, James, but it was so long ago...! As mentioned above, I'm pretty sure using the JSON experimental option made it all click together.
At this point, I don't even know if the JSON thing is even still 'experimental' in AC.
Sorry I could…
Yet another update! If you'd like to see Adventure Creator in action on PS4 / PS Vita, the game is now available on those platforms as well!
PS4: https://store.playstation.com/en-us/product/UP0763-CUSA06479_00-0000000000000002
PS Vita: https://stor…
Just an update! If you want to see Adventure Creator doing its thing on mobile with some touch control, the game is now also available for mobile! Here are links:
iOS: https://itunes.apple.com/app/little-red-lie/id1272918691?mt=8
Android: https://pl…
Hey everyone,
Little Red Lie is NOW AVAILABLE!
http://store.steampowered.com/app/510520/Little_Red_Lie/
If you'd like to see what AC can do in re-creating a narrative-focused JRPG style, or if you just like decent writing, I urge you to check it ou…
Thanks Chris! I gave it my best shot, but I don't think I know how to do this.I'm trying to expose a public string variable in the editor that will allow me to input the name of a character, and use a specific file for their narrated lines according…
Interesting! All of that actually applies to how I already had things setup (though I'm only on 1.55c - too close to rock the boat now unless I absolutely have to) and while this does indeed block any mouse hover activity after the UI elements have …
Actually, the moment I wrote this, I had one more idea:
What if the reason some of these UI elements are showing up and others aren't (unless you give them a Rect Transform Z of 1000) is because those elements are the ones nested lower than one lev…
Good news! I managed to figure it out on my own.
I have no idea why this works, but by giving the UI elements that weren't showing up a Z position of 1000 in the Rect Transform, they somehow punched their way to the top of the pile appropriately.
If…
Thanks Alverik! I'll take a look. I wish there was a way to simply tell Unity to put any AC-UGUI stuff on top of everything else, no matter what it is or what it wants to do... That would be the easiest way out of it.
I've sent a note to the makers …
Actually, that probably won't work, because the Player is of course a prefab, and that sound object is nested way down...
I don't know, maybe the best solution is to just make a separate version of the Prefab that has the sounds and one that doesn't…
For anyone looking for a way of doing this on a 2D sprite character that has worked well for me, I'm basically triggering the sound on beats 2 and 4 of my four-frame walk animation. Here's a gallery:
http://imgur.com/a/VcjIv
Also, you'll notice that…
Hey everyone,
Thanks for all your help! Just wanted to resurrect this for anyone else who comes across it with a brief addendum that tripped me up: What witheredCrow mentions in the OP about 'running Steamworks.net' is important. Your AC project wil…