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themightyzq

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themightyzq
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  • 1. AC 1.65.1/Unity 5.6.6 2. Xbox 360 and Xbox One controllers 3. Yes 4. D-Pad Up: Vertical +, D-Pad Down: Vertical -, D-Pad Left: Horizontal -, D-Pad Right: Horizontal +
  • Circling back around on improved D-Pad support and/or tweaking options as I've been having a number of issues with using a D-Pad when navigating menus.  I don't really have any issues with menu navigation using the keyboard or the analogue stick on …
  • Just so you know, I got this working just fine.  Thanks again!
  • @ChrisIceBox - Great!  I'll take a peek and see if I can get that working tonight!  Thank you, sir!
  • Heya @ChrisIceBox.  Actually totally missed this response as I had to go out of the country for a week and then promptly got buried when I returned.  I'll try to get this stuff packaged up but in the mean time, I'm in the process of finishing adding…
  • Realized I never came back to this thread to let people know how I did this. First, I installed Control Mapper into my scene: https://imgur.com/vOZ7voq Next, I created an AC menu that sent a custom message of "Open" to the ControlMapper gameobjec…
  • Anyone have any experience triggering a Rewired Control Mapper UI screen from an AC menu and have it go back to the AC menu once you're done with your changes?
  • @ChrisIceBox - Just so you know, I tried flipping the button and input around and updated to the latest version of AC and it's still not working (also have come across a few bugs since updating but I haven't had much time to dive into that yet...I'l…
  • Posting this on this public thread as it wasn't posting without approval, so I sent Chris a private message and we discussed but thought it might be helpful for others (it's still ongoing): --- ME: So I keep bouncing from this thread to the ReWire…
  • I think it was pretty much 100% Rewired.  I didn't realize I needed the Engine: Manage Systems Action setup...so now that's working with my good ol' AC menu!  Hooray! Thanks, Chris!
  • Alright - coming back to this as I am at my wit's end... I have in-game working great with ReWired.  My main menu is my problem.  I've created a Unity UI and have switched over to using that.  I've followed the Unity UI tutorial and this thread.  I…
  • Actually - I seemed to have solved this by moving Alverik's script from PersistentEngine over to GameEngine.
  • Thread Necromacy! Hey all - I'm adding in gamepad controller support as a patch into Arkhangel and am currently getting Rewired all setup.  Almost everything is in and working as expected (might need to do something fancy for some menus that are no…
  • Hey all! Arkhangel: The House of the Seven Stars is NOW AVAILABLE on steam: https://store.steampowered.com/app/868580/Arkhangel_The_House_of_the_Seven_Stars/ I recommend picking up the bundle.  We're really proud of the soundtrack.  Here's the …
  • ...and it doesn't happen in every scene.  
  • Hmmmmm...Interesting.  I loaded up the demo and couldn't replicate it.  I even changed all of the managers to my own and it wouldn't replicate it...I load into my scene, made a new interaction, put the same text in, and it happens again.  Very str…
  • Unity - 5.6.4f1AC - 1.61.2 It's an AC menu Here's a copy/paste: "Curiously, all disagreements were set aside during this period.  They were not forgotten, but rather ignored until the week of the solstice was concluded.  Further, wars were del…
  • Holy crap, Chris.  This is awesome! Looks like the action method only works with 2d sounds, but I think I can make this work with a couple of other ideas.   Very cool.  Thank you, sir!
  • Also, just as a heads-up, the user can change the curve that you use when you are transitioning to a different audio mixer snapshot.  It has to happen at the audio mixer level.  Select one of your group faders, go over to the inspector, right-click …
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