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themightyzq

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themightyzq
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  • @ChrisIceBox - Just so you know, I tried flipping the button and input around and updated to the latest version of AC and it's still not working (also have come across a few bugs since updating but I haven't had much time to dive into that yet...I'l…
  • Posting this on this public thread as it wasn't posting without approval, so I sent Chris a private message and we discussed but thought it might be helpful for others (it's still ongoing): --- ME: So I keep bouncing from this thread to the ReWire…
  • I think it was pretty much 100% Rewired.  I didn't realize I needed the Engine: Manage Systems Action setup...so now that's working with my good ol' AC menu!  Hooray! Thanks, Chris!
  • Alright - coming back to this as I am at my wit's end... I have in-game working great with ReWired.  My main menu is my problem.  I've created a Unity UI and have switched over to using that.  I've followed the Unity UI tutorial and this thread.  I…
  • Actually - I seemed to have solved this by moving Alverik's script from PersistentEngine over to GameEngine.
  • Thread Necromacy! Hey all - I'm adding in gamepad controller support as a patch into Arkhangel and am currently getting Rewired all setup.  Almost everything is in and working as expected (might need to do something fancy for some menus that are no…
  • Hey all! Arkhangel: The House of the Seven Stars is NOW AVAILABLE on steam: https://store.steampowered.com/app/868580/Arkhangel_The_House_of_the_Seven_Stars/ I recommend picking up the bundle.  We're really proud of the soundtrack.  :) Here's th…
  • ...and it doesn't happen in every scene.   <cue mysterious music>
  • Hmmmmm...Interesting.  I loaded up the demo and couldn't replicate it.  I even changed all of the managers to my own and it wouldn't replicate it...I load into my scene, made a new interaction, put the same text in, and it happens again.  Very str…
  • Unity - 5.6.4f1AC - 1.61.2It's an AC menuHere's a copy/paste:<i>"Curiously, all disagreements were set aside during this period.  They were not forgotten, but rather ignored until the week of the solstice was concluded.  Further, wars wer…
  • Holy crap, Chris.  This is awesome! Looks like the action method only works with 2d sounds, but I think I can make this work with a couple of other ideas.   Very cool.  Thank you, sir!
  • Also, just as a heads-up, the user can change the curve that you use when you are transitioning to a different audio mixer snapshot.  It has to happen at the audio mixer level.  Select one of your group faders, go over to the inspector, right-click …
  • Actually - I got something to work.  Wrote a quick script that changes the audio mixer snapshot to silent at runtime and put it in the loading screen scene.
  • Yet another dumb question from me.  Is there any way to set a mixer snapshot transition on a loading screen? I know you can't run actionlists from a loading screen by default, but wondered if there would be a simple method of triggering a mixer snap…
  • Gotcha.  Then they are probably doing something silly.  ;-)
  • Okay cool, I'll take a look when I get there. In regards to the audio mixer snapshot transition...is that on a particular curve?  Is it just linear?  I ask because I was doing some tests where I use the Fade In Sound action with the same time values…
  • I haven't moved over to the music system yet as I don't have final assets, so once I get the final deliverable from the composer and do my implementation pass; I'll revisit the music volume issue.  I am currently using actions to trigger the temp mu…
  • I'm definitely seeing that.  I have music turned all the way off while I test the ambient sounds and it often starts at a high level and then immediately goes to mute.  SFX levels are up pretty high, though.
  • Okay, thanks.  I'll figure something out.  Yeah, I've been working with Audio Mixer Snapshots but I'm still getting a pop of noise on scene load.  I've lessened it by setting the default mixer setting to complete silence and transitioning to another…
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