@chrisicebox - basically it's just not recognizing a special character when typing out a save game name.
So if I type: "Hi Chris!"
It'll type up: "Hi Chris1"
See screenshot: https://imgur.com/a/e8i1j
Hey there @ChrisIceBox -
I realized I never circled back around to this but it seems as though I'm still not able to use special characters in my custom save labels. Should I make any changes on my side or did something not make it into the AC upd…
Heya Chris -
Just updated to 1.60.2 from 1.59a and it looks like QTE -> Hold Key interaction has a bug. I can't update the "Required Duration" field any more. I can type in a number and it'll immediately change back to 0. If I load …
Whoah - the thread for my game is a graveyard of broken links! I guess that's what happens when you have to change internet hosts...oh well.
Anyway, I put together a short gameplay teaser for Arkhangel if you all want to check it out:Gameplay Tease…
Well - I let it run all day and all night last night only to run into my machine running out of application memory (MacOSX)...and Unity was the only thing running, so I might have run into a memory leak or something.
Oh well. I'll continue optimizi…
Awesome! Thanks, @ChrisIceBox - yeah, I've already started the process of optimizing the dialogue (using shared actionlists as opposed to bespoke callouts to duplicated dialogue), but I'll do this change and let the sucker run all night tonight and…
Unity 5.6.1 and AC 1.57a.
Number of Scenes = I believe it's over 30 by my last check (I'm at work right now and not in front of my project)
Number of lines with the latest export = 8582 - Lots of these are dupes across multiple scenes. I'm going …
Unity 5.6.1 and AC 1.57. It's probably how I have animations setup or something. I'll keep puttering around but just thought I'd ask if anyone else has seen those issues with sitting/lying down animations.
@clairesquare - Ah, okay, at least I'm not alone, then! I might try a higher fidelity render from Final Cut and see if I can at least minimize the quality loss as much as I can. Thanks!
@clairesquare @alverik - Looks like VP8 worked for me, although there is still quite a bit of quality degradation for some reason (a lot more video compression than I would expect)...hmmmm...Interesting. Maybe I'm outputting from Final Cut Pro with…
@clairesquare - Iiiiiinteresting. Okay, yeah, I'll take a look at VP8, then. That glitch would be a cool effect if you were doing a weird sci-fi game and it was intentional! :-)
Are you building on Mac and PC?
Like the look of your game. Very Si…
Awesome, thanks @clairesquare! I just did the latest AC update and was able to get video to playback. I was hoping that I'd be able to just trigger the video and it would supersede everything in view and play back full screen, but looks like I sti…