Hi,
* I'm making a turn based rpg so player and npcs are static, hence I call triggers through UI buttons.
* Thank you for the comment tip, I had no idea and indeed it made the debugging easier.
* After testing, no actions seem to fail, so I'm gues…
Thank you so much, you solved my problem in a few seconds.
The reasoning is to have dynamic NPCs, with the same triggers/cs but different models.
Thank you again, you're a life saver
It's working well but now I need to detect the player's speed and it looks like GetTargetSpeed is private. Any idea how I could get the speed float ?
Thanks again
Thanks for your reply, I apologize my question was not precise enough.
The states are correct (cutscene or pause) and the only Action list running is the "on start", but that is not the problem I'm facing.
My issue lies within the "cu…
Hi,
Thank you for replying.
* Yes it happens in the editor as well.
* Yes, Post processing is on the AC MainCamera only.
* Post processing volumes are in the scene hierarchy.
I did duplicate the scene1, renamed it scene2, made a scene switch (s1 &…
Thank you ChrisIceBox.
It's a result of pathfinding, I followed your advice and yes, NavMesh Obstacle does the trick. Since most are stationary, that's the best way.
Thank you again for your reply and this amazing asset.