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Switch scene post processing issue

Hi,
I have scene1 and scene2 each with one camera (which has a post processing layer).
When switching from scene1 to scene2, it looks like the post processing of the first scene is added a second time to scene2.
Anything I might be missing?
Thank you.

If I make a build with scene2 only:

If I make a build with scene1 with a scene switch to scene2:

Unity 2021.1.16f1 / AC 1.73.8

Comments

  • What does the scene look like with no Post Processing, and does this occur in the Editor?

    Your Post Processing should typically be performed on the AC MainCamera, which is the only camera that should be actually rendering anything. Other cameras, such as GameCameras, are used for reference markers only. Is this the case?

    When switching scenes, only the Player and PersistentEngine prefabs should be carried over. Where are your Post Processing Volumes defined? If they're just part of the scene hierarchy, it may be more of a Unity issue than one specific to AC.

    It'd be worth trying out a fresh scene with no Post Processing, and seeing the effect of switching to scene2 from there.

  • Hi,
    Thank you for replying.

    • Yes it happens in the editor as well.
    • Yes, Post processing is on the AC MainCamera only.
    • Post processing volumes are in the scene hierarchy.

    I did duplicate the scene1, renamed it scene2, made a scene switch (s1 > s2) and same issue.
    I also ran a test without any post-processing and same result. (see below)

    Scene1

    Scene2 after a scene switch

    Tested with 2021.1.16f1 / 2020.3.0f1 / 2019.4.1f1

  • Sorry about that, I assumed it was AC related but it was not, I just forgot to bake lights.

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