Ok, thank you once again. The is trigger option is on for sure. i'll test your suggestion and keep you posted! I've been making some custom action scripts to add to the ones you made and the worked perfectly. Great stuff Chris, i'm really enjoying i…
Hello Chris...i followed your suggestion and still can't make it work...I have a player (tagged player) with a Rigid Body 2D and a 2D Box Collider and a 2D Collider prefab.The idea is to trigger a dialogue when the 2D colliders hits the player...but…
Hello, i'm here again. I started to reproduce this trigger issue in a simple environment (one player sprite vs a collider) and still doesn't work.The player has a simple mecanim animation with two anims (idle and changing color). In a normal situat…
Hello Chris, thank you for your quick answer! Not, actually i don't have any rigidbody 2D right now. I was aware of it, i put one, but it didn't work. But i'll try again to be sure.Is the way i try to access to the boolean var in the mecanim animat…
Hello again! Sorry for being so annoying but i have a problem that is driving me crazy. As you suggested i started to use mecanim for my animations.So i need to start running an animation at the moment when a 2D trigger collides with a box collider …
Hello Chris, thank you for your help dude! I'm still confused. I already made my player character with the unity sprite method, should i change it to mecanim also in order to have object animate working for the background anims? I'm working with 2d …
Hello guys. Chris you were right, i put the complete set of animations for the player (8 for walk and 8 for idle) and now everything works just fine. Thank you for your help!
Ahhh OK Chris! That must be the reason, i'm not using 8 directions...I'd like to let you know that i bought AC looong time ago (almost when it started), but i never have the the time to develop my game. It's amazing how much improve did you make dur…
Hello Eastman, thank you so much for your answer. For the 'turn' problem, i presume that i should hav an animation named 'Turn' than is automatically reached by this option when activated?
Thank you so much!