Hello, here we go again requesting your help Chris! I need to run some sprite animations in a scene but those animations should play in a very particular time and stop. The problem is that i have not triggers or hotspot to activate the animation as is an intro scene.
Imagine a camera pan showing a house in the forest during the night. In some point during the camera movement one window opens to show the house's interior (this is the animation clip that i need to activate). But as there's no player or NPCs in the scene i have no way to activate this via a hotspot or a trigger.
I tried to use the animation as a gameobject and then access it via a cutscene with the Object - Animate actions without luck.
Any idea?
Thank you in advance!!
Comments
If it does, check to see if the ActionList is being run vs the Action not working by creating a Dialogue: Play speech Action after it to see if that gets run.