Good point. I'd make it something like hotspot.transform + hotspot.defaultwidth/2 (or maybe even just default width so its not right on the edge and potentially still cause picking issues)
I just noticed that there's no ordering of dialogue options in the inspector anyway so what I was suggesting is no less trivial I guess (not sure why I thought that was there, must have been thinking of actions rather than dialogue options)
Found it!
It was pretty simple in the end.
My scene constraints for my perspective camera did't work for the orthographic camera (they were tiny, hence no movement from the camera)
So I had to go in and tweak the constraints again
I had also prepo…
Still struggling quite a lot with orthographic/perspective cameras in AC...
I am now needing to do a sign that sways in the wind which is not even a 3d object just a 2d sprite and as the sprite animates (rotates on the X) it looks completely wrong i…
Cool, thanks for letting me know. I think controlling the order "implicitly" via the order of the dialogue options themselves in the Conversation inspector would be enough (in other words, if I am guaranteed to get the options in the same …
Congrats on new website, looks ace. FWIW while I appreciate the package has changed a lot since the time the original video tutorials where made, personally I learnt AC watching them, reading the new ones and skimming through the manuals. I think in…
Actually I did give it a quick shot and it did work Eastman so well done once again sir!
Quite weird as I am pretty sure I had set up my MainCamera in the same way (i.e. using the Game Editor tools). Oh well, maybe I hadn't and I just remember it w…
Thanks Eastman. I gave up in the end as I was going through AC's camera code and based on what I was seeing there it looked like what I was trying to do probably wouldn't work as AC does some interesting stuff to "animate" orthographic cam…
Got it! Nevermind! Had to click on the InventoryBox menu item!
Still need to wrap my head around the menu system I think (which is probably why I missed this in the first place)
Thanks again for the pointer!
Hey Eastman thanks for the suggestions. I must be doing something really silly but I can't see these options anywhere... where am I meant to be looking? I am looking in the Menu tab of the Game Editor as well as the Inventory tab but I can't see &qu…
In this case it would just be the player as any NPCs are fairly static in this scene (completely static actually).
The change scene setting action definitely sounds like it could do the trick (I just wonder whether there might be an abrupt pop when …
Very interesting! Cheers for the extra data...I'll keep investigating. And I'll see if I can simplify my navmesh (although I wouldn't have thought 76 verts is that many)
Aha! Success.
I thought I might try using the Teleport action instead. So I am now hiding my pieces away just outside of view, then when one is placed on the board from the inventory I teleport the corresponding piece where it needs to go (using a p…