Ah right, cool, good to hear. Yeah I am still on 1.42c due to fear of upgrading as I am getting close to release.
I'll probably have to bite the bullet and do it though, alongside a Unity 5 upgrade, as my target platform is browser and the Unity 4 w…
Ah, awesome... yup I was certain I had seen that option somewhere but couldn't remember where it was (it's on the actual interaction object)
And yeah setting it to "Run in Background" seems to have the desired effect (I don't even need to …
Ah nice one, I was certain there must be an explicit action to do this but couldn't spot it for some reason (although it was right there)
Yeah the joys of working on top of an ever changing ecosystem! Can't complain though, the benefits far outweigh…
Ok... I think with your suggestions I've now fixed all my problems...
Took ages to make all the NPC structure corrections! Guess I only have myself to blame for that, should have been a bit more vigilant with the whole RTFM business...
Despite my R…
Right, thanks for the advice on how to debug... that definitely yielded some interesting / useful results.
So what seems to be happening is that in the case where things are working properly (before a level load/reload - I say reload cause in some c…
Reviving this bad boy almost after a month (wow! goes to show how much time I get to work on my AC project these days).
First of all apologies for not replying to your super handy suggestion re: the "List active ActionLists in Game Window?"…
Also the current max zoom out distance feels a bit arbitrary? I have some pretty massive actionlists now (which is why I am even reviving this stuff), and for some of them it looks like I can't zoom out to the extent where I can see everything frame…
Reviving this old thread to post a little addendum:
Not sure how easy it is but It'd be great if zooming in and out worked more like things like ShaderForge where the position of the mouse cursor is taken into account when you zoom in and out so th…
What a noob... 10 seconds after posting I figure out the answer (of course!)
The playerstart component has has a handy Previous Scene field (duh!)
I am leaving this here in case others might be looking for this too.
So the sorting layers issue does seem to have gone away for me! Hurrah!
However I am having an issue with hotspots in a certain scene not being functional once I load the scene from a different scene.
If I load the scene in the editor and just hit …
Ok no worries. Alternatively, since we need to roll out a review build for clients ASAP and currently we can't do that because of this bug, could we implement the fix locally for now if you can share what's required?
I was going to post to say "the issue has come back for me" and then I saw humaldo's post and I thought maybe I've got the same problem, but I don't this that's the case for me...
I've got all my sorting maps set to "Order in Layer&qu…
Ah cool, good to know there's a way to change what the mouswheel does.
Re: inverted panning, I mostly work on a windows PC so not sure how inverting it makes it better on Mac, so I'll have to take your word for it :)