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mjbcfc

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mjbcfc
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  • Xiz, I am at a similar level to with regards experience so me answering your question could spell disaster however I do recall there being an action in the action list to play a video file. So should be as simple as importing the video file you want…
  • @FRACTO Haha, well since I'm quite inexperienced the very fact that I thought I had a solution should have been enough of a red flag for me to realise that I must have misunderstood exactly what your issue was and it required a more complex answer …
  • Fracto, From my understanding creating a custom menu that has this UI window with the 'return' button is the option, so the action list from the hotspot that changes to this new 'zoomed in' camera would also then have an action to turn the custom m…
  • Chris, I feel so stupid, attaching the second hotspot onto a child of the NPC was the first thing I did however when that hotspot was unclickable I dismissed the option thinking the hotspot was being detected by all the additional components that m…
  • Chris, All sorted now mate, I've stopped using the old method of 'ToggleCursor' and instead I'm using the Player: Constrain action to lock the cursor and then with the option to 'always hide the cursor when locked' in the Settings section of the Sc…
  • Chris, My comment about it being a bug in my game was simply me saying that it has been something I have had in my 'bug notes' as something that I needed to fix for a while (I keep a list of issues I find with my game during test runs so I can recti…
  • Chris, Thanks again for the quick response, it really does make a huge difference! I mentioned in a previous post however I've had nearly 12 months off my project so I must have only just been exposed to the new cursor constrain option during the l…
  • All sorted now thanks to your advice Chris, took me longer than I'd have liked however happy that I managed to sort it! Apologies in advance as I have a new query (going to search again first so might not need to post it) however just a heads up tha…
  • Chris, once again thanks for the fast and helpful response. The first option is not ideal because I only want this event to happen in this specific scene (so if I use the animation in other scenes then it will try to call this event each time - fro…
  • I've not had much time with my hobby lately however I did get a few hours this weekend and I have found something that may be useful if anyone else is having similar issues. It seems that the issue was (or at least part of the issue) that I was in t…
  • Cheers Chris, I'll try that and get something over to you so you can point out the obvious dumb thing I've been doing haha!
  • @ChrisIceBox Hey Chris, thanks again for the fast responses (I finished XCOM2 and then started up the first game again so as before my Unity AC project has been on hold for a few weeks now)! I tried to recreate the problem in a lightweight scene bu…
  • @ChrisIceBox Haven't been on Unity since last week, XCOM2 has taken up my entire life this past week! Just tested the above what you suggested however just having one action of moving the object didn't work (the NPC again simply stopped moving at t…
  • I'll give it a try, did think this last night however bit annoying if it is as there are only 6 actions. I'll also try and see if it works if I simply have 1 action called at the cutscene reach node which will simply run a separate action but wait u…
  • Cheers Chris. Now you mention colour I have managed to get a work around, the custom toon shader I have has a tickbox for 'Enable Colour Tint' which was unchecked, I have therefore checked this the standard highlight script seems to affect the shade…
  • Bit weird, I tried the demo settings manager however still had the same issues. I did then try a new cutscene that simply plays dialogue as you suggested and that seemed to work in that it played the dialogue and then the character resumed their pat…
  • @ChrisIceBox Here is a picture showing the path inspector as well as the cutescene action list that is run when node 9 is reached. As mentioned the character will stop at node 9 and then not resume the path. It isn't shown but I did also try adding …
  • @klarax (and others if interested lol) Here is an image of the inspector, not sure how to add anything in the boxes highlighted in red, when I click the plus sign in the blue box nothing happens. I'm surely doing something wrong I imagine. http://p…
  • @klarax Thanks for the reply. I'm fairly happy though with what the message/event will be (I say fairly happy because I am still very much a beginner when it comes to programming/coding/unity etc) however the problem seems to be that the 'call custo…
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