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mjbcfc

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mjbcfc
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  • Thought so however I just wanted to double check. Thanks again for your massive help with this, as ever your continuous support is amazing!
  • Hi Chris, thanks for the investigation into this. By "Max turn speed" are you referring to Max Free Aim speed in the Settings Manager? As the only setting I could find similar to Max Turn Speed was the "Turn speed" in the Player …
  • Yes my input method is still set to Mouse and Keyboard in the Settings Manager, if I set the Free-aim acceleration to zero then nothing changes and the exact same behaviour is experienced (and seems to move the same speed too - I've even fiddled wit…
  • Here is a YouTube link to an unlisted video showing the issue Chris with the System cursor visible to clearly see the difference between mouse movement and the amount the character turns depending on speed. https://youtu.be/CwBcW4dxKv8
  • Yes Chris, exactly how you describe. I'll look into capturing some video and will send you a link once done mate. Thanks again for your help with this (especially replying on a Sunday) :)
  • Sorry, I didn't follow the instructions first time around. I started a complete fresh new project, importing AC and then the download prefab and followed the instructions but still experiencing the same issue. I also tried a new project using the 3D…
  • I tried the prefab you mentioned in the fresh project (the one that I tested the Standard Assets FPS controller in) and it seems to have the same issue that I am experiencing in my main project whilst the standard assets FPS controller is fine. So f…
  • Thank you for the tip regarding EnforceCutsceneMode, seems exactly what I'm looking for. As for the free-aiming issues still no luck. I did have a controller connected however I disconnected and restarted Unity to ensure it recognised that it was d…
  • I've commented out the problem code for the short term to just check if 1.71 fixes my movement issues and still the same, so here is a link to screenshots of the info your requested above (Settings Manager, Player Inspector, FirstPersonCam, Input Se…
  • I have found a post where you said that changing the gameState manually is dangerous and should always be avoided - guessing that is why the changes above were made which makes perfect sense. So I'd imagine the better question is: Is there a safer …
  • Thanks Chris, realised that I was slightly behind in AC updates (apologies, I usually try this first) so I have updated to v1.71 and will test it again. However I am currently having a problem with the new update, I previously used to change the Gam…
  • Cheers Chris, this seems better than me modifying an AC script so I will look to implement this. Thanks again for your help mate.
  • Hi Chris, thank you for the quick response and help with this. I couldn't seem to get this to work though, I tried adding Debug messages to narrow down why it wasn't working however no luck. I have however managed to find what I was looking for aft…
  • Thanks Chris, so helpful - yes I have a backup, I will test it out a few times to see if the actions do indeed wipe upon updating to 2019.3 each time before I send it to ensure it is repeatable.
  • I never could replicate this issue again Chris however I have just updated my project from Unity 2019.2 to 2019.3 and the issue has happened again with all my scene based Cutscene and Interactions again being 'wiped'. I understand that updating a pr…
  • (Quote) Ah good point however I made sure straight away after that change was implemented that I unlinked all my scene based AL's so they aren't prefab instances (and never have been in the scene I'm working on as it was created after the aforementi…
  • Yeah it might have Chris as the Unity site says that Force Text is indeed the default. Anyway I've still not been able to replicate the issue however I do recall some info that I should have mentioned before however it completely slipped my mind so…
  • No worries at all Chris, I fully expected as much given the fact that I can't give any reliable repeatable information to repeat the problem for you to actually investigate. I fully appreciate the help you've already given despite the lack of info. …
  • Hey Chris, thanks again for your excellent support! To answer your questions in order: * It is hard to say as each time it has happened I only realised when playing the scene to test it and being perplexed as to why the game wasn't starting properl…
  • The characters are 2D? Wow, sorry I feel a bit stupid as they look 3D and not sprites at all. Love the look and feel of this game, will keep an eye on development. Good luck!
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