Cheers Chris, I'll look to get something over later tonight when I get back home. I updated very recently (late last week) so pretty sure I'm rocking 1.50i.
@hedgefield
On point 2 I had the exact same issue so I just created a simple script which would turn the collider of the gameobject the script was attached to on/off and then call the event on the script to call the function rather than calling the…
Thanks Chris, I'll definitely look into that as an option. Can't belive I'm having this much fun making a game! An actual functioning game too thanks to this brilliant asset, in fact the asset is so good it actually feels like I'm directing a film r…
Chris, thanks for the response. I've used this forum for a few weeks now and notice that you are extremely active and prompt with responses which is just as useful as the asset itself, it is very much appreciated!
Parameters are a great tool and so…