The main issue is that it seems like you have changed a bunch of stuff around that shouldn't be changed and it's impossible for someone else to backtrack what you have done.
There should be no "Main Camera" Script on your First Person Cam…
I have opted to do it with a simple custom script, and just enable and disable it via an actionlist but would that be possible with only AC or does it always take control, when using the switch camera function?
Does the Hotspot show up in your Hierarchy?
"when I drag my cursor over the object" sounds like you are not in First Person mode, is the Game Setup correctly as a 3D First Person Game?
Can you go through the Adventure Creator Tab -> G…
Thank you, I have followed the Tutorial and redone a simpler version, i also set the interaction parameters and everything works through the actionlist assets like in the tutorial, but I'm still getting the same behaviour.
The Message: "Ended …
If it's only these things in brackets [] and < i > you could use the find and replace function in Excel to get rid of them.
You can use the wildcard " * " to get rid of anything that is inside those brackets e.g. [*] and leave the r…
I'm not sure I completely understood what you are trying to achieve.
You only add Hotspots onto things that should be interactable. If you leave it as is and not add a Hotspot you can't interact with it. There's no need for setting different layers…
@priabudiman If your knowledge is very basic, I'd recommend doing the official Unity Tutorials in addition to AC, they are well made and will help you understand the Engine better (and will make you way quicker, and more confident whilst using it).
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Did you delete these, on the FirstPersonCamera Animator, check the other animations aswell:
(Image)
The little markers there are Animation Events, delete those.
It shouldn't be like that, I'm also using the First Person Prefab.
Did you delete the Animation Events in the Walking/Running Animations? Check on your firstperson camera animator.
If not, do that and look if it still happens.
I have changed a to…
You don't need a check if both are true, because if one is true it already resets and the puzzle is not solved.
Where do you check for the Input?
You need to set the variable in your active Inputs, so if you press either running or/and the flashlig…