Tried to edit but I was too late - I can get the input to register in the test scene with nothing in it during normal gameplay, but in all the other scenes I have set up with stuff happening in them, it doesn't print in the console.
Yheeargh! I won…
Thanks Chris. I think I did this when creating the new project - selected it during the New Game Wizard. What's troubling me at the moment - I'm hoping a simple solution - is I'm trying to assign a button (tab) to 'EndCutscene'. I can see it as a pr…
Hi Chris, thanks for your reply. Kai suggested a fairly simple solution that seems to work well - he added a custom animation curve that hides the subtitle text initially (to hide the first frame showing it in its original prefab position) and then …
Also maybe of interest - I don't get the 'recording quick-position glitch' when disabling the Super Text Mesh component, and enabling Text Mesh Pro, on the same game object.
Kai from STM also helping me to troubleshoot, hoping there's something tha…
Hi Chris - I've done more fiddling and it seems like what might be causing the recording position glitch issue is having a 'Vertical Layout Group' on both the 'TextBoxContainer' and its child 'Panel_TextBG' which is a parent of the Super Text Mesh /…
Additional info:
I tried your script from Oct 8 and used an LLM to edit it like this:
- Replaced KickStarter.playerInput.InputGetMouseButtonDown(0) with Input.GetMouseButtonDown(0) to detect a left mouse button click using Unity's Input class.- Re…
Morning Chris. Shucks, I thought I had it working after Kai's suggestions but weirdly, in the editor, when I play the game, it seems fine, but as soon as I try and record with Unity's recorder, I can see the quick movement before the text gets moved…
Hey Jeanini - sorry to bother - wonder if you wouldn't mind please sharing some details of your UnityUI Canvas details for how you achieved this? I previously used the Adventure Creator menu maker for this, but having some trouble adapting the Conve…
Ah - I asked KaiClavier (the author of Super Text Mesh) about this and he gave some suggestions, the first of which (replacing "supertext.Text" with "supertext._text") seemed to do the trick:
https://itch.io/t/5397155/issue-with…
Hi Chris, thanks - I get this compilation error:
Assets/bbsugar/Scripts/SuperTextFromACSpeech.cs(39,41): error CS0122: 'PlayerInput.InputGetMouseButtonDown(int)' is inaccessible due to its protection level
In case useful or in case it might affect things, this is my SubtitlesUI setup. Was a fairly convoluted setup to get the background colour box of the text to conform to the text amount, and for setting the min and max horizontal size the text box co…
Hi Chris - sure, thanks, it’s this one:
https://adventure-creator.fandom.com/wiki/Super_Text_Mesh_subtitle_integration
I asked the creator about it but he says he wouldn’t know or even remember the script from 9 years ago. I can’t seem to comment it…
After plenty testing it seems like it's related possibly to the way the ACWiki script integrates 'Super Text Mesh' because when I disable Super Text Mesh on the Subtitles Canvas element and just use Text Mesh Pro, the temporary placement issue is so…
I can remedy the problem by deselecting 'Duplicate for each line?' option in the menu, but then I run into the problem mentioned in the first post in this thread.
Hmm...
Hi Chris, I'm encountering a new problem, that was maybe always there but I've only started noticing it now: I'm using UnityUI for Subtitles, and am noticing that the subtitles appear very quickly in the middle of the screen before correctly appeari…
Well, it took me much of the day, I didn't use an LLM for help amazingly, and ended up being quite a bit more complicated than I imagined lol, but got a working 'Simon Says' type of barebones demo working.
Will have to try and figure out how I did …
I experimented with QTE, might test it for a 'Simon Says' copy the sequence type of minigame.
Here's a basic setup test with a trigger and a hotspot over the box, and a collider on the circle, with some basic logic of 'is the circle in the box' var…