So, I added a "Menu: Change state: Turn off Menu" action to the QuitButton ActionList Asset to turn off the Pause menu before restarting the game and that seems to have solved the problem of dueling menus on my Titlescreen.
Don't think it …
Upon further investigation I discovered that the Pause Menu is still present on screen after quitting the game. It's hiding behind the Title screen. If I mouse around in the centre of the screen, again, I can here the button beeps. Just don't see a …
Get the error in the Inspector: "The associated script can not be loaded. Please fix any compile errors and assign a valid script." Any ideas on how to fix this?
Wasn't always the case. I did a build of my game in AC 1.39c and Unity 4.5.4 and didn't have this issue.
I had the usually system cursor appearing outside of the game window if you moused out too far, but the system cursor never appeared in the game…
"Transition time" can suggest 'time until the next clip plays,' almost like a delay, as opposed to a "cross-fade time" or "blend time." But maybe that's just me.
The AC cursor AND the regular one are showing on the game screen in the Web build. Now that I look at it, the regular cursor is showing persistently in the editor when running the game, also.
My cursor rendering is set to 'Software' and 'Alway Displ…
Yes, I turned on 'Lock cursor in screen's centre when game begins' as I'm making a First-Person game and like to start in Free-Aim mode.
Is it possible to start each scene in a different cursor mode - roaming cursor for the Start Menu scene, and Fre…