Fantastic, Chris! Just finishing up my first game using your asset. It's been a joy, so far. Looking forward to taking 1.40's new features for a spin (in a clean project, of course) ;-)
Cheers.
So, came up with a solution...
Put down a series of Markers (Waypoints). Created an Action List tied to a trigger and used the Action: Move to point to send the NPC to the first point. Then used Action: Face object to have the NPC look at a piece of…
Thanks for that clarification, Chris.
But the snapping happens even during a Cutscene, and an Interaction. Do I need to use Engine:Pause to hold camera positions?
I went through the code and found the SetFirstPerson method being called in the Update…
What is the best way to integrate UFPS and AC - import the UFPS package into your project and set up your player prefab BEFORE you import the AC package?
No cursor in the standalone build.
On the Web Build, however, the OS cursor will appear outside of the game window if you mouse over far enough, and then disappear once you're inside the game window again.
Problem is sometimes you have to move the c…