I have another question still for this part.
When you click on an item and it opens in 3D to be examined, to avoid in game that the character can be moved, I put in the action list "ToggleItemCloseUp" the Player node with a constraint in …
I understood the whole thing better now, I looked at everything.
On the other hand, when you click on an object to examine it with the 3D rotation, and if you click on an item in the inventory, it closes and you return to the scene.
How can we do …
Hi,
Yes, it works now.
Can you explain to me a little bit how the inventory works because I tried to add another item to the inventory but when the player takes it you can't examine it like the key by rotating it because I thought the feature appl…
I created a built-in render pipeline project and imported the package.
But when I play the scene, there's no inventory that shows up when you pick up the key and there's also no back arrow, so you're stuck at the table and can't do anything.
(Imag…
I changed the key from the A key to Tab for the rotation, you can see that there is a rotation but it's not really good, it's something random and you have to move the object each time to rotate again by pressing the dedicated key.
In addition, I p…
All right.
I did the tutorial "Creating an object that can be picked up".
I made a short video here: https://uploadnow.io/s/43bee2ff-5c49-4c6c-8495-3e30ffa4bc7f
When I move the object, it tends to shake a lot. The rotation doesn't work …
I downloaded the Demo game: The Chamber template from the download page of the site but when I open the scene I have the same problem I had with the 3D tutorial scene the first time, the objects are not displayed at all correctly. I'm still using Un…
Yes it's okay, indeed the intro camera was not activated in the inspector.
I just notice something else, when I go to the laser panel and when I click on it without using the book and it starts the timeline sequence, the character is still playable…
I've finished the 3D tutorial and I just have a question about the timeline.
Normally we have the camera selected in the track, we should see the result in the Game window to work to see the result, but here I only see the point of view of the NavC…
I don't really understand the usefulness of additionally entering the hotspot in Object to highlight since adding the Highlight component is enough for it to work.
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It has no use because it works without informing him.
I just understood. I added the Highlight component on the hotspot object. Or when I click on the button that I created, it displays the icon well. I thought it did it automatically for all hotspots. So you really have to add the Highlight component …
Yes, I placed the HotspotBrain object on the Default layer and it works.
On the other hand, I didn't really understand the explanation for the Highlight. would it be possible to explain it to me with screenshots please for both use cases, with the …
And i have a small problem in the 3D tutorial.
I added the hotspot and the collider to the Hotspotbrain and I configured everything then with the conversation but when I wanted to test, the talk to icon is not displayed which means that you can't c…
I'm using Unity 6.1. Yes, it works with this package. Before I used this:
https://adventurecreator.org/files/TutorialFiles.unitypackage
which is the one on the site as indicated in the tutorial of the video.
As you said, I set the Display hotstpo…
I read the chapter on Highlights. But in object to highlight, what type of asset do I need to add for it to work because no asset I have in the project can be attached.
Even the few visual effects I have are not taken into account.
Yes, however, the scale mode and the screen match are correct.
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I would take the time to create a menu from scratch without making a copy of a menu because it was really just for a test. Thank you, I will read this chapter about the FlashH…
Now, concretely, what should I use in my action list as a node to see all the hotspots cursors of the scene appear for a few seconds when I click on this button?
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Because if I put in click type simulate input with FlashHotspot as input it …