I'm using Unity 6.1. Yes, it works with this package. Before I used this:
https://adventurecreator.org/files/TutorialFiles.unitypackage
which is the one on the site as indicated in the tutorial of the video.
As you said, I set the Display hotstpo…
I read the chapter on Highlights. But in object to highlight, what type of asset do I need to add for it to work because no asset I have in the project can be attached.
Even the few visual effects I have are not taken into account.
Yes, however, the scale mode and the screen match are correct.
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I would take the time to create a menu from scratch without making a copy of a menu because it was really just for a test. Thank you, I will read this chapter about the FlashH…
Now, concretely, what should I use in my action list as a node to see all the hotspots cursors of the scene appear for a few seconds when I click on this button?
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Because if I put in click type simulate input with FlashHotspot as input it …
It appears, in reality it is totally offset from the anchor. It looks like it inherits the anchor from the ingame UI because if I put it in the 0 0 position, it gets in place at the bottom left like the menu.
My problem is that the menu I created doesn't appear in the scene.
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There is nothing and I have no errors in the console. I was wondering if there was anything specific to do because it doesn't appear at all.
Okay, I thought it was something dynamic actually, that's why I didn't do a prefab for the menu. It's okay, it works well. Yes, I did add the template but I wanted to create one entirely myself.
For the hotspot button I set the click type to simula…
I have another question about the menus.
I followed the tutorial "Creating a Title-screen menu" but I'm having some problems.
I did create my menu that I called ScreenTitle while following the tutorial from a copy of the pause menu. I di…
The smartphone menu now works. Yet I didn't do anything special.
I just removed in Global Menu Settings the prefab system event that was attached that I set to none because before there was the EventSystem_InputSystem.
Or is it better to keep the Point and Click mode for the smartphone rather than Direct for the more natural and intuitive side of use while keeping a clear interface rather than loaded with jostick and buttons.
Thank you I removed the action list in the event editor.
When I'm in the editor, the menu works without any problem but on a smartphone, the menu doesn't open. The strange thing is that when I finished the 3D tutorial video I also tested on smartph…
Thank you I removed the action list in the event editor.
When I'm in the editor, the menu works without any problem but on a smartphone, the menu doesn't open. The strange thing is that when I finished the 3D tutorial video I also tested on smartph…
Regarding the input error I found. I changed the Active Input Handling to Both.
Everything works properly again.
On the other hand, the Joysticks do not work. Do I need to add a specific configuration in the Input system package of the player for …
I found out where it came from. It's related to the movement part in the character's inspector.
On the other hand, this time, even with the same values as the character in the video, my character moves way too fast.
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And if I set walk spe…