It appears, in reality it is totally offset from the anchor. It looks like it inherits the anchor from the ingame UI because if I put it in the 0 0 position, it gets in place at the bottom left like the menu.
My problem is that the menu I created doesn't appear in the scene.
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There is nothing and I have no errors in the console. I was wondering if there was anything specific to do because it doesn't appear at all.
Okay, I thought it was something dynamic actually, that's why I didn't do a prefab for the menu. It's okay, it works well. Yes, I did add the template but I wanted to create one entirely myself.
For the hotspot button I set the click type to simula…
I have another question about the menus.
I followed the tutorial "Creating a Title-screen menu" but I'm having some problems.
I did create my menu that I called ScreenTitle while following the tutorial from a copy of the pause menu. I di…
The smartphone menu now works. Yet I didn't do anything special.
I just removed in Global Menu Settings the prefab system event that was attached that I set to none because before there was the EventSystem_InputSystem.
Or is it better to keep the Point and Click mode for the smartphone rather than Direct for the more natural and intuitive side of use while keeping a clear interface rather than loaded with jostick and buttons.
Thank you I removed the action list in the event editor.
When I'm in the editor, the menu works without any problem but on a smartphone, the menu doesn't open. The strange thing is that when I finished the 3D tutorial video I also tested on smartph…
Thank you I removed the action list in the event editor.
When I'm in the editor, the menu works without any problem but on a smartphone, the menu doesn't open. The strange thing is that when I finished the 3D tutorial video I also tested on smartph…
Regarding the input error I found. I changed the Active Input Handling to Both.
Everything works properly again.
On the other hand, the Joysticks do not work. Do I need to add a specific configuration in the Input system package of the player for …
I found out where it came from. It's related to the movement part in the character's inspector.
On the other hand, this time, even with the same values as the character in the video, my character moves way too fast.
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And if I set walk spe…
Hi,
Okay, thank you. I finished the tutorial, it was very interesting. On the other hand, I encountered a bug that I didn't understand. When I used speech by adding the sounds for each dialogue, the dialog windows were no longer displayed. And the …
I have a similar problem for the rest with the hotspot text change.
As I didn't apply prefab, the change can't be saved.
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Do we now have to do things differently with this new version of AC for this kind of thing?
Hi Chris,
Thank you for your answer. I'm going to look at the input system part in detail with the other videos when I'm done with this one.
I have another problem when we take the glasses.
My problem is that when I add the Constant ID number in …
It works now.
I closed Unity and got this message when I reopened
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it I restarted again and it fixed the problem. Everything works.
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On the other hand, a package that is used seems deprecated.
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